Explosion at Fledgar’s Fellers Work Site!

FOUL PLAY SUSPECTED!!!

A massive explosion destroyed a major work site and a valuable piece of mining machinery just two days ago. Due to the nature of the blast, sabotage is the likely cause but clues as to who would do such a terrible act are quite scant. Hector Cavalerra, the foreman of the the mining compay had this to say:
“It was a terrible act of sabotage done by cowards who wish to remain in the shadows rather than own up to their own violence. Its a miracle no one was killed and the fire that it caused was small enough that no real damage came from it. The very expensive and complicated-to-build machine however is destroyed beyond repair. Our work is going to be held back another 6 to 8 months at the very least due to the upcoming freeze cause by the colder months. This couldn’t have happened at a worse time. We will exhaust every effort to find the people who did this.”
Anyone with any information is to report to the town guard, royal officials, or to the mining company itself. Stay vigilant!!!

Player Submission: Common Man’s Guide to the Evernight

At the end of the Age of Arrival, the town of Elmerton was ripped from Magesta and brought to Mongrella to defeat the Sleeping Lord Villarious. When the Elmerton was ripped from Magesta, what was left behind is known as the Evernight Forest. The Evernight is a lightless, soundless forest. Many who enter are lost, never to be seen again, but many other have appeared in Elmerton since it’s reappearance in 118 Age of Fortune.

According to what Elmertonians were told at the time, there were two timestreams of the History of Magesta and at the end of the age of Arrival, these somehow merged into one. Only those who were not present on Magesta at the end of the Age of Arrival have intact memories from before the merging. In most cases, the two different versions of a person merge, but sometimes two different versions of a person arrive out of the Evernight as separate people.

Two old men named Evernight Morris and Pep reside in the Evernight.  They have helped the town at Evernight Morrisvarious times. Together they have been able to bind bits of the Evernight to Elmertonians to allow them to be Everguides. Everguides are able to see and hear in the Evernight and are able to navigate it to a limited degree. Current Everguides is town currently or recently are Solun, Dante, Scindo, Galynn, Alianora, and Felix.

Pep is a Mavin – a former Steward of Magic – and as such has access to the memories of every Steward of Magic that ever lived, including Sadius, the creator of Magesta. Morris, however, is a relative unknown. According to Everguide Scindo, Morris has no memories during the time period between the departure of Elmerton to its return 117 years later. When Scindo asked Pep flatly “what is Morris” Pep’s reply was “what do you want him to be?” Scindo said he “is not convinced that [Pep’s reply] was not an answer.” Scindo and Galynn suspect the possibility that Morris and Pep respectively are future versions of themselves, there is reason to believe that Morris is a manifestation of the Evernight itself.

Through the Evernight it is possible to travel to other places and times although usually not far from Elmerton, Only Everguides have been able to navigate the paths with any control or purpose.  Recently the Everguides were asked by Morris to blaze a path to the Bloodwaters so other people in Elmerton can get to them. Felix has succeeded in doing so, it is now possible  with Everguide assistance to walk the path to the time at Shrieber’s Farm when the clear Bloodwaters were manifest and for people find the bloodwater color to which they are attuned.

The Dawnbreakers were an organization created by House Windlock to protect and police the Evernight Forest. Over the course of more than a century, oversight became lax and the job became an easy one causing  numbers swell and the Dawnbreakers to became careless. When the town of Elmerton returned and displaced the Evernight, most of the Dawnbeakers inside the Evernight died.

With most Dawnbreakers dead, and Elmerton where the Evernight once stood, Countess Teadei Windlock disbanded the organization on the 1st of Newgreen, 118 AoF.  The Dawnbreakers came to capture Morris at some point, but were defeated by the town of Elmerton. My knowledge of the incident remains limited to Scindo saying that Morris claimed he “didn’t want to go back.”

The destruction of the Dawnbreakers caused the creation of a new entity, Byron. Byron is a Dusk Night currently residing in a house in the Evernight. Dusk Nights are created when a large number of people die simultaneously (often in battle, hence “knight”) at the Shadowstream (i.e “dusk”) When the town was seeking Byron’s aid, he was asked what he wanted. He expressed a desire for the Darkwalker , described in detail below. The incarnation of Pestilence, Morkanthos, was recently trapped in Byron’s basement, but has since been released.

The Darkwalker is a “golem-like” being built by the Shadow Smith Sardkern Scurath. He did so while Dark Walkerunder the mental and physical control of a cult of madmen known as the Ashynnied. The Ashynnied worship and are controlled by a what they call “The Darkness” but is in actuality 3 distinct beings, temporal doppelgangers assuming the form of “Dark Stars”. The Darkwalker is a conduit from the Evernight to the Shadow Realm that currently is a one-way trip that can only be used by “marked members” of the Ashynnied. That could change to be a two way conduit, but the Shadow Smith created a “failsafe” such that a single person or group could not entirely control the Darkwalker.

Several parties are interested in controlling the Darkwalker. As mentioned above, Byron is one such party. Rebekah Sky – matriarch of the cannibalistic Blackgates below elmerton and one of the main contenders to the be the next Shadow Queen – is another. Anyone else who would seek to be Shadow Queen of Shadow Consort would also be interested in the Darkwalker. Of course, anyone else interested in quick passage between the Evernight and the Shadow Realm would find controlling the Darkwalker advantageous. A shadowmancer from the Dimension of Daent his tried to take control of the Darkwalker to return home.

FilcherThe only other known residents of the Evernight are creatures with “skull-like visages” and protruding horns and teeth known to the town as Filchers. Filchers with different color faces have different abilities  Blue ones seem to have psychic powers, with a noted focus on delusions. Brown ones appear as patches of darkness moving low to the ground, with the Filcher itself popping out only briefly to to take a look around or steal small objects. This may be the reason for the name “Filcher.” While cloaked in darkness, brown Filchers are not affected by attacks or spells, save for the spell Dismissal, which forces the darkness back, exposing the Filcher for a brief time.

Filchers with red markings are competent fighters, but are seemingly displaced in time, reacting to attacks and spells before or after the attacks take place (from an observer’s perspective) According to Galynn’s diagnosis spell, they suffer from a “temporal abnormality.” Red Filchers may react to some stimuli immediately, some stimuli after a delay and some stimuli before the cause occurred.

For more information, consult an Everguide (Solun, Dante, Scindo, Galynn, Alianora, or Felix.)

RybinvanHoltseal

 

Yours in Knowledge,

Rybin vanHolt

Historian and Scholar

Player Submission: Picnic in the North Woods of Elmerton!

PicnicCome join us around noon on Wakingday, the 28th of Petalsong, for a Peaceful meal in Greenshadow. You are more than welcome to bring food and drink of your own if you wish. For those of you with hammocks, feel free to bring them.

May Gwendolar bless this day with beautiful weather.

-Linarien Cedarwind

Innovation Within the Allegiant! Orphans Rescued!

Just outside of the city of Riverton is a rough and tumble jumble of ramshackle huts, crude tents, and dirty dwellings that look like they have been built and set up by children. In fact, that is almost entirely the case! They call this makeshift town “Orphan City” and it is filled with the lost and orphaned of many races from all over the kingdom and even the rest of Aszuron. These orphans range in age from 2 or 3 years old to sometimes as old as 18 or 19 and have been on their own for most of their lives. Orphan City has been a place for these lost and lonely to find help, companionship, independence, and even some semblance of family. However, being “ruled” by children and young adults with little to no means of making money and less ability and know-how about how to grow food or get other supplies, Orphan City has also become a place of where survival of the fittest and strongest has become the law, despite the attempts of several of the older inhabitants to keep it from becoming so. It has earned itself a reputation of being dangerous and hostile to “outsiders” and town officials have received many complaints about its existence.

The Allegiant in Riverton has been working on programs throughout the city to help orphans within its Fortune's Children Symbolboundaries and has recently developed an innovative new program called Fortune’s Children that will help to not only find these lost children homes that will help them build character and develop good, lifelong habits and strong moral compasses, but will help the working families throughout Irvanshire as well. Executor Porri the Advocate has been working tirelessly in cooperation with the Messengers’ Guild, the Freetradesmen, and several other organizations to secure homes with farming families in the more remote areas of Irvanshire to take in and adopt these orphans in order to help with farm life. In return, these families, hand-picked by the Allegiant, will feed, shelter, and care for the minds, bodies, and souls of those they adopt within a strict Allegiant-designed regimen, ensuring that they grow up to be strong, compassionate, and well-adapted citizens of the kingdom.

Fortune’s Children has been widely accepted as a true innovation of the times and is lauded for its compassion and wisdom. As such, it has been implemented very quickly and Orphan City was the first target. Within weeks the piecemeal village had been emptied and its inhabitants sent to various places around the kingdom. Cleanup is currently underway to remove all traces of the unsightly occupation and it is though that this program will extend to other cities where homelessness and large populations of orphans are prevalent.

Executor Porri also wishes to extend the invitation of a warm, caring home to those families within the kingdom who are in a state of poverty so extreme that they feel they can no longer take care of their children. If you find yourself in such a heartbreaking situation, please seek out your local Allegiant officials to apply to be a part of this wonderful program. Alternatively, if you are a family in a place to help those in need (and who may need extra hands to help with your trade or farm) and are willing to raise your family members (new and old) according to a regimen laid out by the Allegiant, please again contact your local officials to apply.

It is through innovations such as this that we find ourselves in a more compassionate, caring, and altogether more wonderful world and it is the wish of Executor Porri and the Allegiant that this will lead to many more programs and innovations in the future.

Magestry’s Best of Newgreen/Petalsong 126

Here are our picks for the “Best of ” the April 29th-May 1st event:

 Sebastion really stood out this game. His roleplaying is always fantastic, but it was nice to see it showcased!

Sebastion really stood out this game. His role-playing is always fantastic, but it was nice to see it showcased!

 

This event’s Best PC is none other than the Two-Years-Running-Town-Scoundrel/pirate faemin, Sebastian Dark played by Marque Sterling! Marque has been with Magestry for a while now, and we have had the pleasure of watching him grow as a role-player and as a valued member of our community. Marque has consistently showed dedication, loyalty, and helpfulness to the game, whether it’s flying from Washington D.C. to play (!!), NPCing for us for a while, or staying to help clean up whenever he can. This game we really got to see Marque’s role-playing skills highlighted, and we were duly impressed. Thanks so much, Marque, and congrats!

Here are some things you had to say about Marque’s performance this game:

“Sebastian – Awesome job role-playing a variety of emotions this event!”

“Sebastian did a great job with his angsty plot.”

“Sebastian for roleplay, not just for the major drama with Donovan, but also consistently throughout this event.”

“Sebastian, He really showed his role playing props in dealing with his friend and the conflict between his friend and the town.”

“I feel this event Sebastian deserves special recognition for his role playing when it came to Donovan and Amelia. He did a very good job of showing how hurt he was at what was transpiring.”

“Speaking of Marque, his roleplaying this event was fanTASTIC. He was legitimately distraught after the events of Friday night, and I overheard his and Silver’s conversation. It was very charged, and Marque showed some damn chops. He kept this up the entire game, especially when Donovan showed up again Saturday. I pretty much hung around just to watch him work. Very worthwhile.”

“Sebastian was my favorite PC. His role-playing shone brightly the moment he realized he could blink through the circle of protection and attempt to kill the Morticent, realizing that it was actually Donovan, and every moment afterward all throughout the weekend.”

Dave Kopchick. The man was everywhere this weekend. Fountain of energy which I think helped keep the awesome train going this weekend!

Dave Kopchick. The man was everywhere this weekend. Fountain of energy which I think helped keep the awesome train going this weekend!

 

This event’s Best NPC is, again, not a stranger to this particular accolade, but he is another NPC who truly deserves this award. Dave Kopchick was a whirlwind this event (and in the weeks previous to the event) helping to write plots, getting up early to put out speaks and spots and/or do early morning lessons, leading crunch squads, and generally helping to make sure that things ran smoothly throughout the weekend. Dave has become an integral part of the staff and we are sure happy that he decided to do so. Thank you so much for all your help, Dave!

“Kopchick with his variety of roleplaying and adding bits of non-essential, but environment enhancing little plots. He is always so wonderful!”

“Hanging out with Dave all morning as Baxter was a great time. I know Dave put a lot of hours into that component lesson.”

“The goblin that learned literacy with Dogwood. It was very comical and memorable.”

“My absolute favorite NPC this event hands down goes to Dave Kopchick. Hands down, without a doubt. He tackles each role with everything hes got, whether its a silly NPC like Gigglefritz, or a more tortured soul like the Emancipator, or even just as a crunchie. He has this enthusiasm about the game that is so blatantly clear and very nice to see. We are very lucky to have him back.”

“Baxter was certainly a fun npc to be around the excursion Sunday morning for components and his cheese lesson were both entertaining and informative.”

“Does Dave sleep? I think probably not. He is an unstoppable force of nature and I think has been a great addition to the game since he’s been back.”

Player Submission: NOW HIRING!

Aces After Dark is looking to hire a new restaurant and bar crew as it plans an expansion to Tradegate. We’re currently looking to hire these, and other positions:

– Managersmedieval_kitchen

– Cooks

– Servers

– Bartenders

– Custodial Staff

A guaranteed interview with the classy establishment’s management will occur on Wakingday this Petalsong the 28th between the hours of 10-noon. All interested parties are welcome.

 

If you cannot attend this open session, please submit all applications via the Messenger’s Guild to Management at Aces After Dark in Elmerton.

Player Submission: An Open Letter to My Friends in Elmerton

My dear friends and residents of Elmerton,

It is with a heavy heart I must say ‘Farewell’ for an indefinite amount of time. Taking Aralia’s advice, I’ve decided to search for my father after many moons with no response to my attempts to reach him. It’s very unlike him to not answer, and I have not seen him in any of the places we used to frequent at certain times of the year…

I hope for the best for everyone in all of your endeavors. Incarnations know I will certainly worry about all of you while I’m away…

With love and hope to see you all soon,

Remari Wintercress

Magestry’s Best of Newgreen 126

Here are our picks for the “Best of ” the April 1st-3rd event:

This is what Francis might look like. Pictures of this rare mongrellian are hard to come by!

This is what Francis might look like. Pictures of this rare mongrelian are hard to come by!

 

 

This month’s Best PC is a veteran player who brought a new character into game this event. Though we usually associate Steve Pulaski with his first character, Cael, we saw a whole new side of him with his portrayal of Francis! We have always known Steve to be a good role-player, but we were really impressed with the big changes that were made from Cael to Francis! Everything about the character was different and fun to react to. Steve was also a wonderful help before and after game, staying until the end to help clean up! We are very grateful for all his work. Thanks, Steve! Great job!

 

“The fella who was a badger mongrelian rocked his role-playing, even progressing/growing his character before our very eyes.”

“Francis was alternately terrifying and hilarious, not that it would be nice to laugh at him.”

“Francis – It was so cool to see Stephen play this role and he did so well keeping in character and continuously questioning words and phrases and talking about hunting and such.”

“Francis (Steve Pulaski) when phenomenal, A clear departure for Cael, he was great to see in character, had great costume and props, including a plush skunk stuffed with jerky. He did a great job role-playing learning words from a small vocabulary.”

“Francis was my favorite PC. He was so different than any other character in town, his personality and attitude were refreshing, and he was great to interact with.”

“I really liked Francis the Honey Badger. Steve brought some amazing role-play abilities that we don’t always see with Cael and it was interesting seeing all of the people in town react to him.”

“Felix the honey badger was an awesome PC to interact with, very entertaining.”

Nick D - Lots of fun to fight, dude has a huge heart. Great cook too!

Nick D – Lots of fun to fight, dude has a huge heart. Great cook too!

 

 

This month’s Best NPC is not new to the title, but he has certainly been a person who has raised the bar for Best NPC to high heights.  Nick Donoghue has proven himself to be consistently one of our best NPCs whether it is through his wonderful role-playing, extreme helpfulness, cheerful and positive attitude, incredible cooking skills, or his eagerness to help grow our game. We are so lucky to have Nick on staff here and we know that you feel the same way! Thank you, Nick, for everything you do!

 

“Nick- role-played amazingly also did a great job being a grave golem.”

“Nick is a superstar. Always.”

“I really enjoyed fighting Nick.”

The Start of an Organized Crime War in Elmerton?

Common folk and nobles alike are starting to talk about the seedy underbelly of Irvanshire after a rash of quick and violent crimes over the past few days:

–Last evening in Elmerton four bodies where discovered by the water’s edge covered in crossbow bolts. All four men were known associates of the notorious Cavella crime family.
–Three nights before that, two men known to be affiliated with the Steel Boot street gang where found with their throats cuts just outside of a boarding house near the area of the Go-Betweens.
–In addition to the other killings four men with ties to the Motlow crime family were found hanging from a cluster of trees near a stable in Tradegate not even a week ago.
With so many people with criminal ties being found dead as of late, many are starting to wonder if a sort of organized crime war is starting to happen. I attempted to contact the Royal Intelligence Service for comments on this, but I was refused a statement.
At any rate something terrible is going on. Hopefully no innocents get caught in the crossfire of what this scribe believes to be the start of an underground war.
Stay safe Friends!!!

 

Player Submission: Common Man’s Guide to Dream Creatures

Dream creatures of all sorts are becoming more and more common these days, and thus the common man needs to know how to interact with them and how to defend oneself if necessary.

smigget

An artist’s rendition of a Smigget serving his favorite beverage: Tea.

As you may know, Magesta has it’s own dream realm, conveniently called “the Dream Realm”. When someone from Magestra dreams, the Dream Realm is where they go. Brimm is a different dream realm, a shared realm where people from a number of dimensions that don’t have their own dream realms go to dream. Brimm is home to a number of creatures that you may have heard of, such as Smiggets, Dozers, Jabberwockeys, and Jub-Jub birds. Many of these creatures are Tane.

Tane are dream creatures from Brimm that are shapechangers: they can change their form and mimic others. However, if a normally flighty and changeable Tane gets it in its head to be a specific thing, it is possible for it to — with dedication and effort — actually fundamentally change to become that other thing.

In part because of the influence of the Gatekeeper and his Dreamweaver, Hearkin, many of the dream creatures one encounters these days on Magesta are actually from Brimm.

You see, in order to usurp the natural order of things on Magesta and become the Incarnation of Death, the Gatekeeper must also usurp the mantle of the Incarnation of Dream, since Death and Dream together are what is known as a liminal (one being with two forms). The Gatekeeper is using the changeable nature of Tane to convince a pair of Tane to become the Incarnations of Death and Dream. If successful, he plans to take the Incarnationhood from the Death Tane. Thus, the Gatekeeper and his allies are shaping Tane and other inhabitants of Brimm to suit their own goals.

Tane are not inherently hostile, and most are intensely curious about whatever it is that they are choosing to be. Once they have chosen to become something else, they are not easily discouraged, but can sometimes be sidetracked by convincing them that a certain course of action is necessary in order to reach their desired goal.

Unlike other shapechangers, or undercover agents of the Portal Authority for that matter, a Tane has to identify itself as a Tane if asked directly. “Are you a Tane?” works wonders. How is this useful you might ask? Being dream creatures, Tane have some inherent weaknesses.

The most common and easily exploitable is that Tane are vulnerable to an Awaken spell, as such a spell causes a pain reaction in them. Remember that an Awaken spell can be cast at range with a thrown spell component, but psionicists should also keep in mind that within close range, Awaken can be cast with sufficient power to overcome spell resistance. It is possible to even dismiss Tane back to Brimm in some cases with repeated castings, although this does not always work.

I also have secondhand reports that dream creatures in general are vulnerable if you “bring their own tricks to bear upon them.” This requires more evidence to determine the exact effects, but psionicists are encouraged to use sleep, delusions, and other psychic spells when defending themselves against hostile dream creatures.

Which brings us to the tricks that Tane and other dream creatures have. Be alert and on your guard. Watch for your companions to suddenly fall asleep or act strangely from delusions. If you have ways to grant yourself or others psychic resistances, use them. Also, calling out to friends to let them know what is going on is extremely helpful.

For further information on dream creatures and Brimm, the best contact would be Minister Tellah Forgedheart in Hatchport. Unfortunately, there are no current Dreamweavers in town, but Tellah has been in Elmerton on a semi-regular basis lately.

 

Yours in Knowledge,

 

Rybin vanHoltRybinvanHoltseal

Historian and Scholar