New Magistrate Appointed

Citizens of Elmerton,

Recently I have met with a number of you in town. In receiving a brief on what has occurred since the relocation back from Marshall’s Landing, it seems to be in the best interest of the town to allow the current Magistrate, Rybin Van Holt, to step down from his office. As of the 14th of Enlightening in the year 129 of the Age of Fortune, current Acting Magistrate Griswald Ganymede is to be appointed Magistrate. He has met the requirements for the position via virtue of his current position as Assitant Magistrate and regular residency.

I understand that this transition comes with it’s own challenges and trials. Magistrate Griswald Ganymede has been briefed on what his duties are, and I ask you help him in filling the role Rybin has responsibly upheld these past years. Any concerns regarding this matter may be sent in writing for further discussion.

Baroness Lobea Lavendros

Tradegate Cured! Army of Disease Unleashed! Vondus Under Fire!

It appears the great plague of Tradegate has ended, but not without significant cost.

Spiritualists report the energy of the disease began siphoning away to two distinct locations on the 19th of Petalsong—one located on the outskirts of the major city, one within. Though no turbulence has been reported from the location on the outskirts of the city, the one located within Tradegate erupted with danger as a massive abomination of the laughing plague crushed its way from the basement of a dilapidated home on the east end.

Horns blared as the town guard and stationed members of the Irvanshirian army took up arms against the vile creature. Despite fighting valiantly, the armed forces had to retreat shortly after being summoned, overwhelmed by the manifestations of the disease and a cackling band of followers who appeared humanoid. Dozens fell to the disease’s corruption, but no townsfolk were reported deceased.

The violence ended as the abomination crushed its way through an outer wall, its back towards Tradegate as it fled. Scouts report the abomination has manifested thousands of iterations of the disease, its numbers climbing by the day—an army of disease and laughter untamed.

Irvanshirians nervous about the disease began flocking to the Crown’s gates in Point Edgar, demanding answers and reassurances, screaming for an update from the High Inqusitior and Crown. When pressed, Ambrose Glass, Herald of the Crown, House Brighthand, issued a statement about the recent activity:

“The King offers his sincerest sorrow for what has occurred in the great city of Tradegate. His thoughts are with its people and the families of those who have suffered or lost loved ones due to this devastating affliction. . .

The Crown, steadfast in its resolve to keep Irvanshire safe, has been reassured by High Inquisitor Vondus that he will personally oversee that the army of disease, and its abomination, will be dispatched as swiftly as possible without any more loss of human life. Our complete confidence rests within his abilities.”

At last note the army of disease was moving eastward on the coast. Citizens between Tradegate and Bloomingport are urged to take extreme caution and prepare for a potential plague on their doorsteps. 

In the Name of the Crown

In the wake of the quarantine of Tradegate, the Crown calls to officially recognize Lord Vega of House Vondus from the dimension of Mortuan for an incredibly sizable donation of gold, aid, and resources in support of relief efforts to the great city and, thus, Irvanshire. 

Henceforth it be known: in recognition of these deeds; and in recognition of a stalwart resolve against decay and in betterment of humankind; insofar as the rights be extended throughout the kingdom of Irvanshire, the Crown doth decree an inquisition occur with the sole focusing of warding the state against future famine, disease, and plague. 

Effective immediately, the Crown doth decree Lord Vega of House Vondus of Mortuan, with all rights do, as HIGH INQUISITOR of this task force. 

So shall it be known.

Ambrose Glass
Herald of the Crown
House Brighthand 

NEW YEARS CELEBRATION WROUGHT WITH LAUGHING DISEASE! TRADEGATE QUARANTINED!

Thousands gathered in Tradegate for its annual New Year’s celebration. On the tail end of a panel discussion spurning the old gods hosted by the Allegiant and moderated by acting Minster Heartsong, a glorious fireworks display concluded another epic, citywide celebration. The high spirits of the crowd seemed to peak as the audience burst into laughter together.

Little paid any attention first to the giggles gurgling from the frivolity at first—all symptoms of a wonderful time. But then, the laughter increasingly felt forced. As the crowd began noticing that they couldn’t control their own laughter, people’s anxieties grew into panic as they began struggling to breathe. The local town guard was called in to bring the peace and to prevent riots and to force citizens back into their homes, taverns—or really anywhere but the streets. No casualties have yet been reported.

Initial diagnoses from local spiritualists identified that the affliction was of a laughing disease of unknown origins that was spreading like wildfire through Tradegate. Heavily contagious, the disease’s strand was not one ever faced by the spiritualists before. As all cases analyzed were still early in the disease’s incubation, the spiritualists expressed concern about what would happen as the disease progressed in the body. They are still heavily monitoring cases but expressed a lack of magical ability to cure every case of the disease in the city.

Tradegate officials cannot confirm the disease has been contained in the chaos of its onset, stating it was possible parties fled the city with the disease. In an effort to further stop the spread, by order of the king, Tradegate has been officially quarantined. To help maintain order, the Irvanshirian Army has been called to help enforce the entrances and exits of all parties in and out of Tradegate.

Irvanshirian economists are claiming that every day of Tradegate’s quarantine will amount in serious—even catastrophic—consequence to the Irvanshirian economy, with thousands of gold projected to be lost. They are still uncertain of the impact this will have, by consequence, on the rest of Irvanshire, but the outlook at this time appears grim, especially for those most in need who do business with Tradegate frequently.

Should anyone have any information about the disease, a cure, or anything to help in this crisis, they are asked to report to an Irvanshirian soldier outside of Tradegate—who will then direct you to the appropriate avenue depending on area of aid. 

THIS WILL NOT STAND!

Last night it was brought to our attention that there was alot of activity around the memorial we erected for our fallen Commander Brandal Mcconnel. We investigated the activity and to our horror found it smashed to bits and a necromancer raising undead all around it. Our men quickly dispatched the undead and put the necromancer under arrest. The necromancer is still in our custody and being questioned. We as a group want to make one thing abundantly clear. Any and all aggression taken against our group living or dead will be met with the full force of our might. Brandal Mcconnel was one of the finest men our group has ever produced and this desecration of his memory will not stand. Our war with the undead may end but our dedication to our victorious dead never will.

Special Agent Oscar Bellastaros
Sons of Alaric

A Collection of Like-Minded Individuals

Have you ever wondered how some people seem
to be sashaying around town with pouches full of gold while you’re trying to scrape a few copper bits together to afford a single drink? Are you willing to devote time and practice toward fattening your own coin purse? Are you an experienced professional who would love to teach others your profession or even broaden your own horizons and pick up a new one? Are you looking to organize with others to share the wisdom you’ve learned to really put Elmerton on the economic map and foster a healthy economy and prosperous future? Are you trying to figure out something to do outside of Elmerton besides clean the old dusty lint out of your belly button?

Then I, Ayre Aleksandr, invite you to meet with me and other like-minded individuals at high noon on Wakingday, the 27th of Newgreen in the year 129 AoF at the tavern in Elmerton so we can talk about the aspect of living that doesn’t (hopefully) end with you falling on your sword while intoxicated — commerce! I invite all practiced and aspiring artisans, professionals, and traders to form what I hope will be an artisan’s guild of sorts for the town of Elmerton with the goal to practice, teach, inspire, and hopefully amass a pile of golden crowns while doing it. Please come with fresh ideas, a hunger to learn, a desire to help, and a spirit for collaboration in what will certainly be the first of many meetings; and, while I anticipate this meeting will mostly be discussing administrative matters, hopefully it will light the way for all sorts of new ideas in days to come. I’ll bring some food, but please feel free to bring some yourself.

Please feel free to seek me out at the Elmerton crater or town proper if you have any questions, suggestions, or concerns.


Humbly,AAR

Letter From Sons of Alaric

Subjects Of Irvanshire!

My name is Special Agent Oscar Bellastaros. I am the agent in charge of the general Elmerton area as well as a few surrounding towns and hamlets. In the interests of full disclosure I am writing this to let you all know exactly what is happening regarding the recent undead activity. As some of you may have heard, our central command base was recently attacked. It was an undead horde of roughly one hundred. We managed to beat back the attack with few losses. Evidence now suggests that the attack was done at the behest of a man by the name of Dedrick Decedres the son of Garland Decedres the now long deceased head of Project:Deadman. We are telling you all this not to scare the people but to keep you better informed. There is zero evidence even with Dedrick being around that he has attempted to restart the project. In fact by his own words that we have been able to gather he has no desire to do so. There is no threat of its return. That being noted, however, Dedrick is still our Enemy number one and public safety is always our biggest concern. If you see anything that looks suspicious or if you have a general spike in undead action contact either your town guard captain or local Sons Of Alaric agent. Also, if you meet or hear about a man name Scivano please follow the same protocol.


If you have any questions feel free to contact us and we will answer you as soon as we can.

Special Agent Oscar Bellastaros
Agent in charge of Elmerton.

Library Burned to the Ground! Librarians Gone Missing!!

Just two days ago the Center for the Enlightened Mind (a large private library owned by the Elroliad Cloisters) was burned to the ground leaving ash and soot where the impressively sized library once stood. Locals say that a portal opened out of nowhere and a strange-looking man stepped out of it with many various creatures in tow. They entered the library and all went quiet until  a fireball erupted through one of the windows blowing out the glass. As the fire began to rage the strange looking man stepped out of the building stood in front of it and seemed to be in a sort of trance. The creatures that came with him began to leave the building as well, entering into the still-swirling portal. After the creatures left, other figures left the building some say it was the very librarians that ran it. Why they would aid in the destruction of the very building they are sworn to protect is anyone’s guess. They too stepped into the portal. Soon the strange-looking man seemed to snap out of his trance, falling to one knee and clutching his head. He then seemed to shake it off, stood up and walked into the portal which promptly sealed behind him.


Authorities have nothing to say on the matter and will only comment that its an ongoing investigation.


Orville Pamlima

Traveling Scribe

2019 Winter Party Raffle Prizes!

Magestans! Apologies for the delay in announcing this year’s raffle prizes. Magestry’s annual Winter Party is THIS SATURDAY! And the Raffle Prizes are finally here! But first, a bit about how the raffle works:

Raffle Tickets are $3.00 each or 2 for $5.00, and you will earn one Brownie Point for every dollar you spend whether you win or lose the drawings. You may purchase raffle tickets online or at the party itself. To buy tickets online, go to Magestry.com, press the button labelled “$5 for 2 Tickets,” and select the number of pairs of tickets you would like to purchase.

You can buy tickets online until the party begins (3PM on Saturday, February 16th). After that, you can purchase tickets at the party for the same price by seeing one of the GMs. (We will be able to accept cash, check, or credit.) If you can’t make it to the party but would still like to enter the raffle, you can instruct us as to which lots you would like your tickets to be put into by emailing info@Magestry.com. The drawing will begin around 8:30pm this Saturday, February 16th.

** Multiple Draw Categories**

All of the categories in the raffle will feature multiple drawings! This means that several winners will be drawn from each category. The first winner in each category will get what we have deemed the top prize, and each winner after that will receive prizes in descending order of distinction. For example, the first name drawn in the “Skill Points” category will win 100 skill points(!), while the second name drawn will win 75 skill points; etc. Each person will only be able to win once in each category. We will allow winners to trade their winning prize for a prize of less distinction if they wish. For example, if your name was drawn second in the “See That Glowing?” category, but you would rather have the 4th prize in the category, you may relinquish your 2nd Draw prize and take the 4th draw prize, instead. You may also trade prizes with someone after the party if you and the other person both agree, but you may not trade to end up with 2 prizes from the same category.

We rely on the Raffle to be Magestry’s best fundraiser of the year (The new camp owners more than tripled our event rental fees!), so please dig deep!  Now, without further ado, allow us to introduce this year’s Winter Party Raffle prizes!

**Lot 1: Skill Points!**

  • -1st Draw: 100 Skill Points
  • -2nd Draw: 75 Skill Points
  • -3rd Draw: 50 Skill Points
  • -4th Draw: 45 Skill Points
  • -5th Draw: 40 Skill Points
  • -6th Draw: 35 Skill Points
  • -7th Draw: 30 Skill Points
  • -8th Draw: 25 Skill Points
  • -9th Draw: 25 Skill Points
  • -10th Draw: 25 Skill Points

**Lot 2: See That Glowing?**

  • For all of 2019, you will have up to 6 castings per day of a particular weapon enchantment spell.
  • -1st Draw: Shadow Weapon
  • -2nd Draw: Astral Weapon
  • -3rd Draw: Spiritual Weapon
  • -4th Draw: Psychic Weapon
  • -5th Draw: Essence Weapon
  • -6th Draw: Fire Weapon
  • -7th Draw: Ice Weapon
  • -8th Draw: Lightning Weapon
  • -9th Draw: Acid Weapon

**Lot 3: Gold or Glamour?**

  • -1st Draw: 30 Gold & 5 Brownie Points
  • -2nd Draw: 25 Gold & 25 Brownie Points
  • -3rd Draw: 20 Gold & 50 Brownie Points
  • -4th Draw: 15 Gold & 75 Brownie Points
  • -5th Draw: 10 Gold & 100 Brownie Points
  • -6th Draw: 9 Gold & 150 Brownie Points
  • -7th Draw: 8 Gold & 200 Brownie Points
  • -8th Draw: 7 Gold & 300 Brownie Points
  • -9th Draw: 6 Gold & 400 Brownie Points
  • -10th Draw: 5 Gold & 500 Brownie Points

**Lot 4: Skillfully Done!**

  • -1st Draw: Enjoy a single event with a 4500 Skill Point character build of your choice to replace your normal character skills. (You must notify the GMs at least one week before you use this prize in-game and this prize must be redeemed in 2019.)
  • -2nd Draw: For all of 2019, every Magestream and Shadowstream will grant you Great Health (8 temp Hit Points).
  • -3rd Draw: Enjoy a single event with a 3000 Skill Point character build of your choice to replace your normal character skills. (You must notify the GMs at least one week before you use this prize in-game and this prize must be redeemed in 2019.)
  • -4th Draw: You gain Skill Specialization for all of 2019. You may choose any skill of grade 5 or lower.
  • -5th Draw: You gain Skill Specialization for all of 2019. You may choose any skill of grade 4 or lower.
  • -6th Draw: One gesture-based casting of, “Repel, Essence 5.” (Must be used in 2019. If ineffective, the spell is returned to you, but you may not attempt it on the same target more than once in the same day.)
  • -7th Draw: One gesture-based casting of, “Confuse, Psychic 5.” (Must be used in 2019. If ineffective, the spell is returned to you, but you may not attempt it on the same target more than once in the same day.)
  • -8th Draw: You gain the skill Favored Enemy for all of 2019. You must choose which enemy to favor.
  • -9th Draw: Once during 2019, you may use any one skill from the Magestry Player’s Rulebook or from the Professions & Prestige rule supplement. (Please notify the staff by email after the game that you use it.)
  • -10th Draw: You gain the use of two additional Cantrip options, plus 2 additional Cantrip Slots) for all of 2019.
  • 11th Draw: Same as 9th Draw.

**Lot 5: Haunted by History**

  • -1st Draw: A Mysterious Inheritance: You receive something from someone from your unknown past. It may not be identifiably useful or valuable at first, but if you follow its clues successfully, you will find great reward!
  • -2nd Draw: Righteous Ritual Recipient: Someone(s) from your character’s past had performed a ritual which resulted in the strengthening of the Spirit of one of their descendents. Guess what? That’s you! This prize will remove one Death from your character card and also end any lasting negative effects from previous deaths. Alternately, you may choose to gain a Get Out of Death Free card (even if your character already has one).
  • -3rd Draw: Ancestral Spirit Advisor: You come into contact with a departed ancestor who not only knew a lot in life but also has connections to an “Afterlife Realm” and can deliver reliable knowledge on almost any topic (mostly to be used as a Gather Info contact but may be useful in other ways as well).
  • -4th Draw: Grade School Rival: Someone from your past comes back into your life. Not necessarily a villain… perhaps a jerk from childhood who was always trying to outdo you. Now they have grown up, but they  haven’t changed and are looking to prove they were always better than you.
  • -5th Draw: The Scouring of Your Shire: Something from your character’s background was the catalyst for the formation of some adversarial group that, among other aims, want to make your life “diffacult.” Who they are and what scale of trouble they’ll present is yet to be seen.
  • -6th Draw: Phenomenal Cosmic Sour: An indentured, powerful being, that must serve a mortal as punishment for some misdeed, has been assigned to serve YOU (for a reason related to your character’s history). The only catch is that this being is lazy and disinterested in helping, so you must do something to “win it over” if it is to be of best use to you.
  • -7th Draw: Resistance Ritual Recipient: Someone(s) from your character’s past had performed a ritual which resulted in granting you resistance from one effect of your choosing, as long as that effect is Power Level 5 or lower. (There is no time limit on this prize. Please notify the staff by email after the game that you use it.)

**Lot 6: Boom’s Bags of Bombs and Balms**

  • This year’s potion grab bag also features some explosives that Boom Blackgate constructed and then carelessly left unguarded for your character to happen upon. Before each draw, you will get to choose if you want to draw from the Potion Bag (Alchemy and Toxicology items of Grades 6-10) or the Bomb Bag (Single-Use Area-Effect bombs that have effects ranging from raw damage to healing to… who knows?!). All items pulled from either bag will last 3 years before expiring. (If you are not able to be at the party or will not be present for the drawing, we will have someone draw for you.)
  • -1st Draw: 8 pulls from the Bags + 1 Bomb of Essence Refreshing (restores all skill slots of grade 9 and lower for everyone in area of effect)
  • -2nd Draw: 7 pulls from the Bags
  • -3rd Draw: 6 pulls from the Bags
  • -4th Draw: 5 pulls from the Bags
  • -5th Draw: 4 pulls from the Bags
  • -6th Draw: 3 pulls from the Bags
  • -7th Draw: 3 pulls from the Bags
  • -8th Draw: 3 pulls from the Bags

We are excited for this Saturday’s party and we hope you are, too! See you there!

A Sermon On Promises, Decisions, and Loyalty

A resident of Elmerton recently came to me for advice on a matter that was troubling them. They had given their agreement and loyalty to more than one thing, and they worried that the pledges they had made would soon come into conflict.

The question that was troubling this person is a question that troubles us all at one time or another — how do you decide which promise to keep and which to break when you can’t keep them both?

It should come as no surprise to those of you who know me that my answer came from the Head, but valid answers also come from the Heart and the Hand.

The Head’s Answer

I said: “We all make decisions with imperfect Knowledge. Try to make the best informed decision you can. When you learn more about the situation, sometimes your loyalty is tested. Then you have to reevaluate what you know and use any new knowledge to make a new, better decision.”

Perhaps you made a promise to a patron who turned out to be different that you though they were. Maybe this patron had ulterior motives and was manipulating you, or even lied to you. Maybe your patron was simply misinformed, and sent you to do something which you later discovered was wrong. It is incumbent on you to be aware and to read changes in the situation, and if you discover that what you are doing is not the right course of action, stop and reevaluate.

The Heart’s Answer

Alianora (who would like to note that she is not affiliated with the Allegiant) gave the following advice: “Trust your gut. When you have to make a decision, listen to your conscience to do the right thing.”

If you’re in a situation that feels wrong, you have the right to leave. If the thing you are participating in doesn’t feel right, stop participating. You can speak up for yourself and others. You can speak up to the person in charge and and tell them what they’re in the wrong about.

Maybe you thought it was okay at first, but then you got into a situation that violated your beliefs, principles, and loyalties you have to others.  If you’re involved in something that you no longer want to be involved in, stop.

The Hand’s Answer

Simon’s reply was. “You don’t know what you’re going to do — until you do it.”

There are times when worrying and fretting about the situation won’t help at all. Your loyalties will be tested, or they won’t. If you are tested, you will respond with some kind of action. What any given person will do in any given situation is difficult to predict. People are complicated beings. And you, audience, are heroes of Elmerton — you are defined by your actions.

If you don’t like where you are, keep moving. You have the power to change your situation, even if only a little bit. But remember that your actions have consequences, some of them unforeseen — even your best actions. Accept your consequences, and never stop trying to do better.

Rybin vanHolt

Cordent of Elmerton