The Sorrow of the Great Alpha

The following is a tale recounted by Albion of the Great Alpha’s pack to enlighten those without wolf blood, so they, too, can understand the sorrow of the Great Alpha. 

The moon has risen, large and full. Atop a mountain perch, a lone figure appears. The Great Alpha stands on the perch watching the full moon rise, as he has many times before. But this time his heart is heavy. Heavy with the loss of his pack members he has lost to the foul psychic shade that is corrupting his beloved wolves. He leans his head back, and a great mournful howl escapes his lips. It echoes across the land.

It can be heard by many- such a beautiful sound to most. But those with wolf blood in them know the truth within the howl. Pain and sadness is full within this howl. It tells a tale of how ten young wolves have lost their lives to the physic shade. The Great Alpha howls nine more times. Once for each member that was lost. All with wolf blood can see in their mind’s eye, the image of the Great Alpha standing on his perch howling, tears flowing from his eyes. He turns and looks at them all then fades away as if a dream. Because of all that the Great Alpha has done for werewolf kind, all those with wolf blood feel for the Great Alpha, and their hearts break for him and those that were lost. Well, almost all.  

Strange New Violent Creatures Discovered Near Elmerton!

Eugine Ladingail, a traveling merchant was returning home after a month away from home, to a small Hamlet named Ivy. When he returned home he expected to return home to his wife and daughters, but instead he returned to a ghost town. What happened? Where did everyone go? This is the story of Eugine Ladingail.  

“I think the first thing I noticed was the smell,” says Eugine. “The air it smelled strange, like a chemical smell, like acid, but there was something else mixed in as well, I don’t know what it was but it didn’t smell good.” Eugine then described to me how he searched Ivy looking to see where everyone had gone, calling out for his wife and children, but nobody answered him, nobody came. “I searched every building in Ivy, and I found no one, everyone was gone. That’s when I began looking for signs, seeing what could had done this and where could they have gone.” 

Eugine noticed that many of the doors were not bashed open, but burned open melted away with some acidic substance and that none of the valuables were removed from the house. Eugine also noticed that on the dirt pathways outside that he only saw the citizens boot prints and not any tracks made by the attackers. But then upon closer inspection he found strange “footprints”- areas were the soft dirt had flattened perfectly in the shape of a toeless foot. The same footprints were found inside the houses as well, areas where the stain of the floorboards were completely removed from the wood.

“It’s almost like whoever came into Ivy didn’t come here for any valuables, they came there for the people” Euigine said.“It was quiet for a very long time until I entered one house searching it for anyone still left. It was empty, same as the others, but the smell of acid was stronger in here, that when I heard something. I turned and ducked just in time as a large hand soared over my head, if I had not reacted I surely would have been hit. Standing before me was a humanoid creature, standing at around 6ft tall, it’s limbs were unnaturally long, it’s head or what resembled a head was devoid of features, and it’s flesh was made of translucent green slime that smelled strongly of some acidic chemical. And within it’s it’s slimy body I noticed floating within was swirls or crimson and bits partially dissolved bone. In it’s other hand it held a rusted mace, the grip of which was slowly being eaten away by the creatures touch. 

“I unsheathed my sword and took a swing at the creature. It dug deep into the creatures torso and it let out an inhuman scream, like some horrible demonic fetus screaming through sludge. As I drew my blade out of the creature, green thick sludge poured from the wound sloshing onto the floor. I looked at my blade and I noticed small pockmarks all across the part of the sword where it made contact with the creature. It continued with its otherworldly piping as it swung its mace at me, I dodged out of the way and the mace collided with a nearby wall and got lodged in place. While it tried to free the mace from the wall I slashed at it again, it landed in the thing’s shoulder blade, I pulled out the blade and slashed it across the stomach. It cried out again, its… well… what mimicked breathing, grew more raspy, and more and more of its thick sludgy innards lapped onto the floor. 

“It staggered towards me and sung at me with one of its fists. I dodged out of the way but the second fist caught me off guard and grabbed onto my left forearm. It felt like my forearm was being stabbed with a thousand razor blades over and over again. I tried to pull away but its vice-like grip held strong, while its other hand began to reach towards my head, its rasping labored sludge filled breathing echoed in my ears. I pulled and pulled and felt its grip loosening, I pulled one last time, moment of awful pain and I freed myself from its grip. I stepped back and swung my sword, I swung once at the chest making a diagonal cut across the creature’s torso, and again at its neck. With a wet slap and a loud gurgling scream its faceless head toppled to the floor, its neck began to spill more of the foul sludge as its headless body stumbled towards me, hands groping at the air, and with one last gurgling otherworldly cry it fell onto the ground and died.

“Its body immediately began to lose shape and melted into a pile of ooze, I noticed that the pile of ooze that was its right hand was was a deep shade of crimson and looked down at the arm that it had grabbed. Most of the skin on my forearm was gone leaving the severely damaged muscle and in some places, like my fingers, bone was also exposed.”

Eugine told us that he then walked to the next town over to get medical attention and to report the hamlet’s destruction to the town guard. Eugine ended up having to get his left forearm amputated and he has completely recovered from his injuries. 

Eugine’s story is sadly not unique, over the course of the summer, many small communities that were once thriving and full of life are now ghost towns and larger settlements have been reporting disappearances and sightings of these strange long limbed humanoids roaming large packs. However, what is strange is that all the farms, hamlets, and small towns that were attacked were nearby or somewhat nearby to the large town of Elmerton. Even some of the large farms and settlements that have survived attacks from these creatures were seen approaching from and retreating toward the direction of the town of Elmerton. What could this mean? Could Elmerton the town of heroes created the creatures? If so then why? More as the story continues. 

Magestic Messenger Reporter: Miles Dakly

Traders’ Bay attacked and burned down!

In a vicious attack that was done by either pirates or terrorists the world renowned trade port, Traders’ Bay was sacked just a night ago.

As night fell a fleet of ten ships approached the bay. They soon walled off the dock area with their ships and attacked both the Traders’ Bay and the Unity Mining Company in an attack that will cost tradesmen and commoners an untold fortune. Wooden structures where burned to the ground, mines were collapsed and robbed. Men, women, and children who were part of the community, who lived there, lost their lives to these enemies of decency.  Rico Demesmarc, the overseer of the Bay, did his best to mount a counter attack against these villains, but the numbers were just too great. His men were slain, dying bravely in combat in defense of the lands and people. Mr. Demesmarc’s modest home was sacked and set ablaze. His body has yet to be recovered, but there is so much chaos and wreckage left behind it may take some time to fully have a count of those murdered.

The loss of innocent life is tragically high but the real numbers may never be known due to destructive fires and the mine cave-ins. The loss of money is nigh incalculable as the repercussions on, not only the local economy, but the global economy, will be severe. Everyone from the simple farmer to the highest member of royal society will feel this for years to come. We can only hope and pray that something of this terrible magnitude will never occur again and that these pirates will be brought to justice.

Brenard O’Callighan
Royal Scribe of Terl Ayre 

New Magistrate Appointed

Citizens of Elmerton,

Recently I have met with a number of you in town. In receiving a brief on what has occurred since the relocation back from Marshall’s Landing, it seems to be in the best interest of the town to allow the current Magistrate, Rybin Van Holt, to step down from his office. As of the 14th of Enlightening in the year 129 of the Age of Fortune, current Acting Magistrate Griswald Ganymede is to be appointed Magistrate. He has met the requirements for the position via virtue of his current position as Assitant Magistrate and regular residency.

I understand that this transition comes with it’s own challenges and trials. Magistrate Griswald Ganymede has been briefed on what his duties are, and I ask you help him in filling the role Rybin has responsibly upheld these past years. Any concerns regarding this matter may be sent in writing for further discussion.

Baroness Lobea Lavendros

Tradegate Cured! Army of Disease Unleashed! Vondus Under Fire!

It appears the great plague of Tradegate has ended, but not without significant cost.

Spiritualists report the energy of the disease began siphoning away to two distinct locations on the 19th of Petalsong—one located on the outskirts of the major city, one within. Though no turbulence has been reported from the location on the outskirts of the city, the one located within Tradegate erupted with danger as a massive abomination of the laughing plague crushed its way from the basement of a dilapidated home on the east end.

Horns blared as the town guard and stationed members of the Irvanshirian army took up arms against the vile creature. Despite fighting valiantly, the armed forces had to retreat shortly after being summoned, overwhelmed by the manifestations of the disease and a cackling band of followers who appeared humanoid. Dozens fell to the disease’s corruption, but no townsfolk were reported deceased.

The violence ended as the abomination crushed its way through an outer wall, its back towards Tradegate as it fled. Scouts report the abomination has manifested thousands of iterations of the disease, its numbers climbing by the day—an army of disease and laughter untamed.

Irvanshirians nervous about the disease began flocking to the Crown’s gates in Point Edgar, demanding answers and reassurances, screaming for an update from the High Inqusitior and Crown. When pressed, Ambrose Glass, Herald of the Crown, House Brighthand, issued a statement about the recent activity:

“The King offers his sincerest sorrow for what has occurred in the great city of Tradegate. His thoughts are with its people and the families of those who have suffered or lost loved ones due to this devastating affliction. . .

The Crown, steadfast in its resolve to keep Irvanshire safe, has been reassured by High Inquisitor Vondus that he will personally oversee that the army of disease, and its abomination, will be dispatched as swiftly as possible without any more loss of human life. Our complete confidence rests within his abilities.”

At last note the army of disease was moving eastward on the coast. Citizens between Tradegate and Bloomingport are urged to take extreme caution and prepare for a potential plague on their doorsteps. 

In the Name of the Crown

In the wake of the quarantine of Tradegate, the Crown calls to officially recognize Lord Vega of House Vondus from the dimension of Mortuan for an incredibly sizable donation of gold, aid, and resources in support of relief efforts to the great city and, thus, Irvanshire. 

Henceforth it be known: in recognition of these deeds; and in recognition of a stalwart resolve against decay and in betterment of humankind; insofar as the rights be extended throughout the kingdom of Irvanshire, the Crown doth decree an inquisition occur with the sole focusing of warding the state against future famine, disease, and plague. 

Effective immediately, the Crown doth decree Lord Vega of House Vondus of Mortuan, with all rights do, as HIGH INQUISITOR of this task force. 

So shall it be known.

Ambrose Glass
Herald of the Crown
House Brighthand 

NEW YEARS CELEBRATION WROUGHT WITH LAUGHING DISEASE! TRADEGATE QUARANTINED!

Thousands gathered in Tradegate for its annual New Year’s celebration. On the tail end of a panel discussion spurning the old gods hosted by the Allegiant and moderated by acting Minster Heartsong, a glorious fireworks display concluded another epic, citywide celebration. The high spirits of the crowd seemed to peak as the audience burst into laughter together.

Little paid any attention first to the giggles gurgling from the frivolity at first—all symptoms of a wonderful time. But then, the laughter increasingly felt forced. As the crowd began noticing that they couldn’t control their own laughter, people’s anxieties grew into panic as they began struggling to breathe. The local town guard was called in to bring the peace and to prevent riots and to force citizens back into their homes, taverns—or really anywhere but the streets. No casualties have yet been reported.

Initial diagnoses from local spiritualists identified that the affliction was of a laughing disease of unknown origins that was spreading like wildfire through Tradegate. Heavily contagious, the disease’s strand was not one ever faced by the spiritualists before. As all cases analyzed were still early in the disease’s incubation, the spiritualists expressed concern about what would happen as the disease progressed in the body. They are still heavily monitoring cases but expressed a lack of magical ability to cure every case of the disease in the city.

Tradegate officials cannot confirm the disease has been contained in the chaos of its onset, stating it was possible parties fled the city with the disease. In an effort to further stop the spread, by order of the king, Tradegate has been officially quarantined. To help maintain order, the Irvanshirian Army has been called to help enforce the entrances and exits of all parties in and out of Tradegate.

Irvanshirian economists are claiming that every day of Tradegate’s quarantine will amount in serious—even catastrophic—consequence to the Irvanshirian economy, with thousands of gold projected to be lost. They are still uncertain of the impact this will have, by consequence, on the rest of Irvanshire, but the outlook at this time appears grim, especially for those most in need who do business with Tradegate frequently.

Should anyone have any information about the disease, a cure, or anything to help in this crisis, they are asked to report to an Irvanshirian soldier outside of Tradegate—who will then direct you to the appropriate avenue depending on area of aid. 

THIS WILL NOT STAND!

Last night it was brought to our attention that there was alot of activity around the memorial we erected for our fallen Commander Brandal Mcconnel. We investigated the activity and to our horror found it smashed to bits and a necromancer raising undead all around it. Our men quickly dispatched the undead and put the necromancer under arrest. The necromancer is still in our custody and being questioned. We as a group want to make one thing abundantly clear. Any and all aggression taken against our group living or dead will be met with the full force of our might. Brandal Mcconnel was one of the finest men our group has ever produced and this desecration of his memory will not stand. Our war with the undead may end but our dedication to our victorious dead never will.

Special Agent Oscar Bellastaros
Sons of Alaric

A Collection of Like-Minded Individuals

Have you ever wondered how some people seem
to be sashaying around town with pouches full of gold while you’re trying to scrape a few copper bits together to afford a single drink? Are you willing to devote time and practice toward fattening your own coin purse? Are you an experienced professional who would love to teach others your profession or even broaden your own horizons and pick up a new one? Are you looking to organize with others to share the wisdom you’ve learned to really put Elmerton on the economic map and foster a healthy economy and prosperous future? Are you trying to figure out something to do outside of Elmerton besides clean the old dusty lint out of your belly button?

Then I, Ayre Aleksandr, invite you to meet with me and other like-minded individuals at high noon on Wakingday, the 27th of Newgreen in the year 129 AoF at the tavern in Elmerton so we can talk about the aspect of living that doesn’t (hopefully) end with you falling on your sword while intoxicated — commerce! I invite all practiced and aspiring artisans, professionals, and traders to form what I hope will be an artisan’s guild of sorts for the town of Elmerton with the goal to practice, teach, inspire, and hopefully amass a pile of golden crowns while doing it. Please come with fresh ideas, a hunger to learn, a desire to help, and a spirit for collaboration in what will certainly be the first of many meetings; and, while I anticipate this meeting will mostly be discussing administrative matters, hopefully it will light the way for all sorts of new ideas in days to come. I’ll bring some food, but please feel free to bring some yourself.

Please feel free to seek me out at the Elmerton crater or town proper if you have any questions, suggestions, or concerns.


Humbly,AAR

Letter From Sons of Alaric

Subjects Of Irvanshire!

My name is Special Agent Oscar Bellastaros. I am the agent in charge of the general Elmerton area as well as a few surrounding towns and hamlets. In the interests of full disclosure I am writing this to let you all know exactly what is happening regarding the recent undead activity. As some of you may have heard, our central command base was recently attacked. It was an undead horde of roughly one hundred. We managed to beat back the attack with few losses. Evidence now suggests that the attack was done at the behest of a man by the name of Dedrick Decedres the son of Garland Decedres the now long deceased head of Project:Deadman. We are telling you all this not to scare the people but to keep you better informed. There is zero evidence even with Dedrick being around that he has attempted to restart the project. In fact by his own words that we have been able to gather he has no desire to do so. There is no threat of its return. That being noted, however, Dedrick is still our Enemy number one and public safety is always our biggest concern. If you see anything that looks suspicious or if you have a general spike in undead action contact either your town guard captain or local Sons Of Alaric agent. Also, if you meet or hear about a man name Scivano please follow the same protocol.


If you have any questions feel free to contact us and we will answer you as soon as we can.

Special Agent Oscar Bellastaros
Agent in charge of Elmerton.