Lav’Endros Will Not Be Abased!

House Lav'Endros

In a speech that stirred the hearts of those faithful to the Noble House Lav’Endros, Baroness Lobea Lav’Endros declared that her house will not tolerate the fear tactics and slandering that House Windlock has been utilizing. On the 7th day of Reapingdusk the Baroness, accompanied by several members of the Banta Kinswae, confidently strode out of the woods and into her manor house in Elmerton, roughly grabbing two Windlock guardsmen by their collars and dragging them inside. Throwing them to her feet, she called the attention of all within the House and, with a snarl of defiance and her long teeth bared in anger, spoke the following:

“It ends tonight! House Windlock will no longer use their influence to incite Fear in my House. We will not be bullied and we will not have our reputations dragged through the mud. We are not beasts to be reviled, but are people to be Respected and, yes, even Feared when crossed. The Noble House of Lav’Endros will, as we always have, overcome all odds and we WILL NOT SURRENDER! Windlock may have tried to stir up doubt in the Kingdom, but Lav’Endros will band together and prove them wrong. And I will lead them. I will NOT be forced out again and I AM NOT afraid. Consequences, be damned! Let Windlock try its best and watch as they fall to the Tree and Wolf!”

Amidst enthusiastic applause, she snarled again at the Windlock guardsmen and left the room, growling something under her breath that sounded like, “…and now, to Simon.” The tension between the two Houses is growing more palpable, and everyone- with the exception of the Baroness- is waiting with bated breath to see how House Windlock responds to this statement and act of defiance.

Bakeries Beset by Blackgates

Medieval_bakerA number of bakeries, grain mills, and caravans carrying baked goods in the Fiddlehead Hills have been hit hard by groups of ravenous individuals seeking breads, grain, and pastries. However, in some tragic cases, these individuals, many of whom seem to be touched by Shadow energies, have not stopped at stealing the baked goods and have viciously attacked and, awful as it may sound, eaten anyone nearby. Terrified witnesses claim that this wicked hunger only extends to adults, but even though small children are spared, they are often kidnapped. One child was found alone deep within an as-of-yet harvested wheat field. Upon finding her, her rescuers claim that they saw a number of figures disappearing into the field, though they were unable to apprehend them.

Research into  various nearby towns have suggested that these awful cannibals could be the terrors known as the Blackgate family, though why their primary target seems to be bakers and the like has not yet been identified. If the attacks continue, it is likely that the price of flour, grains, and baked goods may increase. Please note that these terrifying individuals are cannibalistic, generally fairly strong, and may possess the ability to cast as Shadows do. It is advised that you do not attempt to engage them on your own, and keep doors and windows locked at night.

Magestry’s Best of Harvestwane 124

Here are our picks for the September 19th-21st event:

Toner Best PC

Majento was, as always, a solid roleplayer and positive influence on my enjoyment of the game.

 

 

This month, our Best PC is someone who is truly representative of the best kind of player any LARP could ask for. Anthony LaRosa who plays Majento, is not only a great role-player and a safe (and competent!) fighter, but as a talented musician, he also strives to help create and maintain the kind of immersive atmosphere we love to have at game. On top of all that, he is a constant help OOG- he has been setup coordinator for years, ensuring that everything gets set up even before most staff members get to the camp. He also stays after each event leading mod-building cleanup and helping to make sure that we all get home in a timely fashion. We are truly blessed to have him at game. Your PELs indicated that you were also impressed with Majento. Here are some highlights:

“I spent a lot of time with Magento this game which is always a positive.”

“I always love role playing with Toner and think he does an excellent job and brings an interesting sort of darkness to the game.”

“Magento always holds a place in my heart, but since his run in with the Furies, I find his turmoil very fascinating. And Toner plays it so well.”

Thanks for everything, Toner!

DCIM101GOPRO

VIL-helm was FABULOUS! I hope we see him again!

 

 

 

This month’s Best NPC goes to one of our newest staff members, Nick Donoghue! Nick has been a wonder behind the scenes, coming to help set-up before game, staying after to clean-up, and being an amazing NPC during the event. Not only does Nick rock out as a crunchie whenever we need him to (or take on the hefty role of an Orcish Incarnation!), but he is a fantastic role-player with a flair for making people laugh. Also, he has been kind enough to make dinner for us for the past few games! You, too, thought he did a great job:

“Nick’s NPC, Wilhelm, who became the servant of the mages guild for a copper was super funny. I’m often impressed with Nicks role playing and Vilhelm did not disappoint.”

“Nick Donoghue was by far my favorite NPC this past event. In addition to being great for my plot, he played the perfectly lovable Wilhelm -pronounced VILhelm- and even prepared us dinner.”

“Wilhelm was hilarious and such a good time. We are going to have a blast with him and I assume he loves creating problems for us to by being awkward at the worst times.”

Thanks, Nick!

Annual Brewers’ Guild Auction Postponed Until Further Notice

Wine barrelDue to extenuating circumstances the Brewers’ Guild of Irvanshire has declared that they will be postponing the annual Brewers’ Guild Harvest Festival and Auction until further notice. Strange abnormalities in this year’s Harvest grains and unexplained phenomena occurring everywhere from the fields to grain storage to breweries and in the taverns themselves has caused the well-known Irvanshirian portion of the Guild to halt production on their various brews and even to recall a portion of them- primarily those made from ingredients native to the areas in and around the South Farthings, the Fiddlehead Hills, and the Go-Betweens. The Brewers’ Guild also advises brewers the kingdom over to bring them any unusual brews or unexplained stories so that they can further investigate, however, they were unclear as to the exact nature of the incidents.

Regretfully, this unfortunate series of events has required the attentions of most of the areas Brewers, thus disallowing the Guild to coordinate and execute all the necessary duties needed in order to put on the Harvest Festival this year. The Brewers’ Guild would like to apologize for any inconvenience.

Player Submission: A Common Man’s Guide to Undead Part 1

In this foray into undeath, I will explore the subject of several common types of undead: skeletons, zombies, and ghouls. Before you say, “Oh my!” rest assured they are not nearly as frightening as they may seem.

First, some common traits of undead. Undead in general are unaffected by psionic and spirit effects with some exceptions. the most notable being their reaction to spells that Cure and Inflict wounds. Unlike living creatures, undead are harmed by Cure spells and healed by Inflict. Necromancers who command undead use this to their advantage, particularly with area Inflict spells that simultaneously harm living creatures and and heal undead. It is important to remember that this can be used against them with Cure spells, however.

Undead creatures also react differently to sunlight. Most undead cannot exist in direct natural sunlight. Shining magical sunlight upon undead may be effective, to a varying degree. Sometimes it can destroy, injure, blind, or cause a pain-like reaction. Other times it simply irritates them. If you see undead out-of-doors in the daytime, you should expect the undead to be formidable indeed.

There are also some spells specifically designed to deal with undead. As this is a guide for the common man, I will not delve deeply into spirit hunter skills, but the ability to Turn Undead is common enough to warrant some discussion. Turn Undead works as a Mass Fear or Whirlwind that only targets undead. Situational, but still very powerful you say? Well, necromancers have an altered version, Bolster Undead, which can provides resistance to one or more Turn Undead attempts. Therefore, it is not recommended to attempt to Turn only once. If you are going to Turn, be prepared to do so 2-4 times, or find another way to deal with the undead.

With the preliminaries out of the way, our first undead subject is the skeleton. Skeletons are easily Skeletonwarriorsidentified by a lack of flesh exposing bare bones. Skeletons are often dressed in rags, but can be well armed and armored. Not much more need be said of them, most skeletons can be dealt with in a few sword blows, though there are exceptions.

Zombies are a different matter. Zombies are rotting, slow-moving corpses. While slow, they can pack more of a punch than skeletons. Zombies often take 20 or even 50 regular sword blows before they stop moving. Even when they have been put down, they are still a potential danger. It is good practice to be wearing gloves before handling any corpse, but this is especially true of corpses that have been shambling around, bumping into each other, and being exposed to the bodily fluids of various victims for Incarnations know how long. For your own safety, don gloves before searching a defeated zombie.

Ghouls are more troublesome than skeletons and zombies. They possess pale white skin and flesh, and are marked by an insatiable hunger to consume people. Ghouls are often encountered  with zombies and skeletons, but are distinguished by their ability to paralyze their foes and dragging them off to be devoured. Therefore, it is imperative to use a “buddy system” when ghouls are present to ensure that no one is left behind. A single ghoul can typically consume a full grown adult in 5 to 10 minutes, less if more than one ghoul consumes the same corpse.

For more information on undead, consult a spirit hunter. Current spirit hunters in Elmerton are Reinen and Eraku.

RybinvanHoltsealRybin vanHolt

Historian and Scholar

Magestry’s Best of Stillbreeze 124

Here are our picks for the Best of the August 29th-31st, 2014 event:

"Falling Star clan, you were all great and your enthusiasm was something I hope we get to see again."

“Falling Star clan, you were all great and your enthusiasm was something I hope we get to see again.”

This month’s Best PCs were a group of new folks who sauntered into town with a quick wit, a good sense of humor, and stellar role-playing abilities to match. The Falling Star Clan of half-orcs (and a pink skin!) including Beth A-B, Jane Rumrill, Jerrod W., Jesse Stanley, Stephanie Sawyer, and Raymond Nagle were a great addition to the game and you had some wonderful things to say about them in your PELs:

“The half orc crew impressed me with their ability to stay in character, their leader was probably my favorite overall.”

“Goodness, I feel bad saying the whole half orc crew as a whole. If I had to narrow it down I would pick Evendar. He was a real treat to be around. Very funny, very approachable and easy to talk to.”

“The Half-orc clan. They were hilarious, stayed in character all game, and added an element of constant fun.”

 “The Falling Star clan was also great to have around, their energy was contagious and their enthusiasm for the game really showed.”

“The entire Falling Star clan of half-orcs – and the one pinkskin- really stole the show. They all had excellent costuming and roleplaying, asked some great questions, and contributed a lot to the atmosphere this game.”

“Clan Falling Star as a collective were my favorite pcs. Good roleplaying and their characters were entertaining to try and convince them that Elves do not eat babies.”

"Kyle Church! You ruled this game!"

“Kyle Church! You ruled this game!”

 

 

This month’s Best NPC has been with us for quite a long time, but has only recently come back after visiting some of the country out west. We are quite glad that Kyle Church has returned and we are thrilled with his performance this past game. Kyle did a wonderful job with every role we gave him and had no problem crunching or helping to set things up or doing what needed to be done. He was a treat to have behind the scenes, and many of you agreed that he was great in-game as well:

“(From the PELs) Favorite NPC:

Kyle, for his performance as the shamed gypsy Lycan and the prisoner/slave who had his brother killed by the guard/slavers.

Kyle Church was great this game. Really really great. He was out several times to manage the new player mod stuff and seemed like he was doing a good job of it.

Kyle Church! You ruled this game! Way to rock the new player walk plot and play all your crunchies so well. Your effort was very noticeable and very appreciated.

I also think Kyle Church did a great job as his Mestere guy for the new player group. He really impressed me with his role playing and his ability to remember some plot knowledge.”

Thanks, Kyle, and congratulations!!

Windlock Meets Gruesome End in Elmerton

Citizens of Irvanshire,

I have witnessed a terrible sight. Late on the evening of the 30th of Stillbreeze, I watched members of that glorious and noble House Windlock head to the town of Elmerton. Their task was to simply register the appropriate members of House Lav’Endros as Banta Kinswae, merely a bureaucratic measure. What was horrifying was what followed.

The members and guards of House Windlock did not return accomplished – they fled from the town, running for their lives. Banta Kinswae chased them out, but they did not stop there. They viciously slaughtered every one of those members of the House of Windlock.

What started out as a peaceful mission ended in bloodshed, due to the violence of the Banta Kinswae. I fear for House Windlock. Will every one of them come to such a terrible and gruesome end?

With sincerest sentiments,
A Concerned Citizen

Player Submission: A Common Man’s Guide to Elementals

In this, the first part in what is hoped to be a multi-part series, I will explore the subject of elementals: their capabilities, vulnerabilities and habits.

The four elements are earth, air, water, and fire; elementals exist of each of these types. The weakest elementals, what I choose to call Least Elementals can be harmed by nearly anything but their own element. For these, as long as you are not “fighting fire with fire”, so to speak. your efforts should be effective. More powerful elementals, what I call Lesser Elementals are unharmed by weapons that are not enchanted in some way. Greater Elementals are only harmed by their opposite elements, and may regenerate if not using the opposing element to wound them. The strength of an elemental is difficult to gauge without observing it closely so the best practice is to use the opposing element if possible.

It should also be noted that an elemental’s own element will often heal the elemental. Another capability of elementals that should not be ignored  is the ability to hurl energy at foes. The Greater Elementals can throw quite devastating amounts of elemental energy. Keep this in mind and  you will at least not be caught unawares.

Earth elementals are dark brown in color and have acidic attacks. Being opposed by the element of air they are vulnerable to lightning. Earth elementals are strong but slow. As such they are capable of great feats of strength and can hit quite hard. Greater elements will sometimes root themselves to the ground, using the surrounding Earth to resist most effects. Use this opportunity to get out of their reach and conserve your strength until they are once again in motion.

Air elementals are quick as lightning. They can close distances rapidly, and many of the taller ones have surprisingly long reach. Air elementals can emit strong gusts of wind and are clever enough to use this tactically to to turn a 2-on-1 fight into a one-on-one fight in an instant. As such it might be better to confront such creatures in larger groups or alternately  allow an experienced fighter to fight them solo. Greater air elementals are also capable of whirlwinds that can push back all foes (and allies for that matter) of the air elemental. Air elementals are a light, whiting blue color. Be careful not to mistake them for water elementals.

Water elementals are a darker blue than air elementals. Water elementals will often absorb the first few attack or spells directed at them, and use these attacks on you later. To minimize this danger, wait to use your stronger attacks until it has stopped absorbing. Water elementals deal frigid cold ice damage, possibly freezing limbs. Their opposing element is fire.

Fire elementals are perhaps more likely than other elementals to hurl elemental projectiles, and more likely to hurl more deadly projectiles, including the dreaded fireball. Observe them carefully but remember fire is chaotic. If you can manage it, avoid casting spells with components at them, for you may find the component coming back your way, charged with elemental fire. They are best dealt with by ice magic.

There are four elemental sites in town: the air site at a rock just below the portal anchor; the water site just past the Gwendolar shrine; the fire site at the amphitheatre; and the earth site at the chimney of the old forge, between the amphitheatre and the upper cabin. Elementals tend to be drawn to the corresponding elemental site, or on rare occasions, the opposing site.

If you observe elementals acting strangely, especially near the elemental sites, or have further questions, seek out Loxi or Linarien.

RybinvanHoltseal
Rybin vanHolt

Historian and Scholar

Player Submission: Aces After Dark Grand Opening!

Citizens of Elmerton,

Are you feeling irritated and fatigued in battle? Perhaps you did not receive enough rest and are looking for a quick pick me up to nourish yourself during your acts of bravery. We at Aces After Dark understand that as a classy town, an even classier establishment is sometimes needed to help keep bellies full, hearts happy and sword and spells ready. Please join us for our grand opening this coming Gatheringday and be treated to the luxury you deserve. We will be open until 1 in the morning and for one night only! If enough interest is gained, we will continue to open our doors in future town gatherings. So make sure your pinkies get lots of sleep because they are going to be up all night!

-Majento, Solun & Mira

Warnings From Riverton

Citizens of Elmerton,

We have received word that slavers are headed toward Elmerton with a group of enslaved persons. Please keep on the alert as they may be looking to take more people hostage. The slavers may appear in disguise, so take caution when with strangers. Do not travel alone, especially at night, and do not leave children unattended.

Respectfully,

Dreyent Forsythe

Riverton City Watch