The Magestry Winter Party is less than 2 weeks away, and that means it is time to tell you about this year’s radical Raffle Prizes! But first, a bit about how the raffle works:
Raffle Tickets are $3.00 each or 2 for $5.00, and you will earn one Brownie Point for every dollar you spend whether you win or lose the drawings. You may purchase raffle tickets online or at the party itself. To buy tickets online, go to Magestry.com, press the button labelled “$5 for 2 Tickets,” and select the number of pairs of tickets you would like to purchase.
You can buy tickets online until the party begins (3PM on Saturday, January 30). After that, you can purchase tickets at the party for the same price by seeing one of the GMs. (We will be able to accept cash, check, or credit.) If you can’t make it to the party but would still like to enter the raffle, you can instruct us as to which lots you would like your tickets to be put into by emailing [email protected] The drawing will begin around 8:30pm on January 30th.
** Multiple Draw Categories**
All of the categories in the raffle will feature multiple drawings! This means that several winners will be drawn from each category. The first winner in each category will get what we have deemed the top prize, and each winner after that will receive prizes in descending order of distinction. For example, the first name drawn in the “Skill Points” category will win 75 skill points, while the second name drawn will win 50 skill points; etc. Each person will only be able to win once in each category. We will allow winners to trade their winning prize for a prize of less distinction if they wish. For example, if your name was drawn second in the “Divine Intervention” category, but you would rather have the 4th prize in the category, you may relinquish your 2nd Draw prize and take the 4th draw prize, instead. You may also trade prizes with someone after the party if you and the other person both agree, but you may not trade to end up with 2 prizes from the same category.
We rely on the Raffle to be Magestry’s best fundraiser of the year. It will determine what kinds of neato things we can do for the game in the coming 2 seasons, and we have big plans in the works, so please dig deep! Now, without further ado, allow us to introduce this year’s Winter Party Raffle prizes!
**Lot 1: Skill Points!**
-1st Draw: 75 Skill Points
-2nd Draw: 50 Skill Points
-3rd Draw: 45 Skill Points
-4th Draw: 40 Skill Points
-5th Draw: 35 Skill Points
-6th Draw: 30 Skill Points
-7th Draw: 25 Skill Points
-8th Draw: 25 Skill Points
-9th Draw: 25 Skill Points
-10th Draw: 25 Skill Points
**Lot 2: See That Glowing?**
For all of 2016, any weapon you wield is considered to be under the effect of one type of weapon enchantment spell (determined by the drawing you win). However, this effect is considered to have no Base Mode, meaning it will not prevent any other weapon enchantment from affecting your weapon. (Each individual attack may only carry one Effect Type as usual, but you can switch at will between the temporary enchantment, normal “Body” attacks, and the permanent enchantment from this prize.) This ability cannot be used in a Dampening Field, and if you are successfully affected by a Dampen or Dispel Magic effect, this ability will be shut off for 5 minutes.
-1st Draw: Spiritual Weapon
-2nd Draw: Psychic Weapon
-3rd Draw: Essence Weapon
-4th Draw: Fire Weapon
-5th Draw: Ice Weapon
-6th Draw: Lightning Weapon
-7th Draw: Acid Weapon
**Lot 3: Can-Do Attitude**
For all of 2016, you gain a particular skill as a Cantrip option (determined by the drawing you win).
-1st Draw: Dodge (except you will call “No Effect” instead of “Dodge” if using Dodge as a Cantrip)
-2nd Draw: Cure Wounds 2
-3rd Draw: Fire Flash (“Damage 2, Fire 0”)
-4th Draw: Damage Reduction 1
-5th Draw: Magic Shield
-6th Draw: Choose One Cantrip from Rulebook
-7th Draw: Choose One Cantrip from Rulebook
**Lot 4: Power, Knowledge, and Fame!**
-1st Draw: Incarnation for a Day! For a Saturday of the staff’s choosing, the station of one of the incarnations will slip away and mistakenly choose you as a host. How will you treat the worshippers and enemies who come looking for you? Your decisions will have a lasting impact.
-2nd Draw: Power Word, “Snooze”: One gesture-based casting of, “Sleep, Psychic 5.” (Must be used in 2016. If ineffective, the spell is returned to you, but you may not attempt it on the same target more than once in the same day.)
-3rd Draw: Become Private Enemy Number One! An organization, perhaps villainous and perhaps not, finds reason to hate you. Maybe it’s the fault of your long deceased ancestor. Maybe you just asked the wrong question and got too close to the truth. Whatever the reason, you’d better watch your back!
-4th Draw: Receive special knowledge about the current plotline of your choice. (Please notify Paul with your plotline choice at least one week before the event in which you wish to receive the information. This prize must be used in 2016.)
-5th Draw: Power Word, “SQUIRREL!”: One gesture-based casting of, “Confuse, Psychic 5.” (Must be used in 2016. If ineffective, the spell is returned to you, but you may not attempt it on the same target more than once in the same day.)
**Lot 5: Vinneus Plump’s Fanny Pack**
-1st Draw: Fistful of Crowns: Plunge one bare hand into a container of gold coins and pull out as many as you can (you may not throw them). Walk the coins across the hall, using only your one bare hand to hold them, and keep as many as you can drop into the waiting counting box. Any that you drop on the floor along the way are lost to you. (If you aren’t present for this drawing, you will automatically get another prize in this lot.)
-2nd Draw: Fistful of Nobles: Plunge one bare hand into a container of silver coins and pull out as many as you can (you may not throw them). Walk the coins across the hall, using only your one bare hand to hold them, and keep as many as you can drop into the waiting counting box. Any that you drop on the floor along the way are lost to you. (If you aren’t present for this drawing, you will automatically get another prize in this lot.)
-3rd Draw: 12 gold pieces
-4th Draw: 10 gold pieces
-5th Draw: 9 gold pieces
-6th Draw: 8 gold pieces
-7th Draw: 7 gold pieces
-8th Draw: 6 gold pieces
-9th Draw: 5 gold pieces
**Lot 6: Divine Intervention**
-1st Draw: One Wish Spell. If you find yourself in need of a wish, ask a GM if you can use this spell to get it. Certain things are obviously not possible with this spell, but we guarantee you will find a use that is well worth it.
-2nd draw: Learn an Add-On Skill in the school of your choice. (learned immediately)
-3rd Draw: A single event with a 4500 Skill Point character build of your choice to replace your normal character skills. (You must notify the GMs at least one week before you use this prize in-game and this prize must be redeemed in 2016.)
-4th Draw: Benefit from the spell Regeneration for an entire day of your choice. Dispel Magic at Power Level 3 or higher will turn this effect off for 10 minutes; though, if you die, you may proceed to benefit from it even after you return from Vorkarian. (You must notify the GMs at least one week before you use this prize in-game and this prize must be redeemed in 2016.)
-5th Draw: A single use of any skill from the Magestry Player’s Rulebook or from the Professions & Prestige rule supplement. (This prize must be redeemed in 2016. Please notify Paul by email after the game that you use it.)
**Lot 7: Potion Grab Bag (Alchemy and Toxicology Grades 6-10)**
(If you are not able to be at the party or will not be present for the drawing, we will have someone draw for you.)
-1st Draw: 8 pulls from the Grab Bag + Minor Magic Item (You work with the staff to design it!)
-2nd Draw: 7 pulls from the Grab Bag
-3rd Draw: 6 pulls from the Grab Bag
-4th Draw: 5 pulls from the Grab Bag
-5th Draw: 4 pulls from the Grab Bag
-6th Draw: 3 pulls from the Grab Bag
**Lot 8: Adventure Time!**
-Draws 1-3: A Tabletop Magestry Adventure!- That’s right: A one-day tabletop Magestry game written and run for you (and your choice of up to 4 friends) by one of Magestry’s GMs. Each person, including the people the winners choose, may only be involved in one game.