Horrific Happenings in Irvanshire

We have just gotten word of a horrifying attack on a small hamlet called Ipsimere located just outside the burning-skull-in-hot-flamearea of Mathers Marsh. When I first heard of it I rushed there to witness the aftermath first hand
and to get reactions from those who survived it. This small town was devastated, the dead and dying were everywhere, the smell of burning bodies and burning buildings still hung thick in the air. The carnage
was staggering. Once I gathered my bearings I was able to find a survivor who was willing to talk to me about it. Her name was Claudia Loriard and this is what she had to say:

“The night started in a state of joy. A wedding announcement for the son of our town blacksmith and his long time girlfriend, the daughter of our town tavern keeper. Most of the town was in the  tavern celebrating and then all at once the roof above us caught fire. In a panic we all began to rush to the tavern doors. When we swung the huge doors open a scene of pure horror greeted us. A large contingent of strange men with crossbows, short bows and other weapons of war at the ready. There was a moment of silence.
Then it happened! The horrifying sound of the snap of the crossbows and the twang of the short bows filled the air followed by the blood-curdling screams of those struck by the weapons. People were dying all
around me. Our town guard, a man by the name of Captain Jurison did what he could to rally our guardsmen who weren’t struck down to attack these strangers. He mustered a charge but they were all quickly either shot or struck down. There was one man giving the orders to these strangers and a pile of the dead and dying quickly began to build at his feet as he laughed. Our defenses were broken and he knew it. In a voice that sounded as if he had a throat full of broken glass he said one word- ‘Stop,’ and his men stopped attacking.
The remaining survivors stood with me in a state of shock. He reached into the pile of bodies at his feet and pulled up our blacksmith by the throat, locking eyes with him at his height.
‘Do you fear death, do you fear your end?’ he asked.

‘No,’ the blacksmith answered in a stern tone, ‘I have no doubt that Vorkarian will welcome me and send me to my just reward.’
The stranger just laughed and said, ‘Vorkarian? Oh no, you should feel honored for you get to experience a true death. One free of the lies that he has told you. You get to meet the Gatekeeper and he will judge you and give you the true death that you have been denied for far too long.’ He then raise the blacksmith above his head and smashed his head against a rock, spilling the contents of his skull on the ground.

He then threw his arms up and spoke to the few of us still standing, “Those who are still alive are only that way out of my rapidly depleting mercy. I AM CARZON SAZDAR AND DEATH IS WHAT I TRADE IN. If you still live to hear this message, remember what I say and pass it on to all you meet. I was sent here to reap spirits and this is far from the first time I have done so, thousands have fallen to my blades. The so called ‘heroes’ of Elmerton are the reason this has happened today, for if it was not for them freeing me from my prison, this example of the Gatekeeper’s power would not have been possible. Do not mourn your dead for someday you will meet your loved ones in the Gatekeeper’s true realm of death. Someday you will thank us both.”
After he spoke those words he whistled and his men marched out of town as if it was no big deal.”

After she laid down the horror she saw I asked Claudia if she had anything else to say. In a mournful tone she said yes and the following is what she had to say:
“Damn The gatekeeper! Damn Carzon Sazdar! And damn Elmerton for bringing this horror to us.”

She then threw her hood up and walked away from me.

This is the conclusion of my report. I am still shocked by the horrors that happened here.

Rasmona Susmark
Roaming Scribe

Winter Party 2015 Raffle Prizes

Magestic Partiers!

We promised to tell you soon about this year’s raffle prizes, and here they are! Before we get there, here is some relevant information:

Raffle Tickets are $3.00 each or 2 for $5.00, and you will earn one Brownie Point for every dollar you spend whether you win or lose.

You may purchase both raffle and scratch tickets online or at the party itself. To buy tickets online, go to our website (www.Magestry.com ), press the button labelled “$1 Participation,” and enter the dollar amount you would like to spend. We will record your donation and, at the party or by email, you may tell us how you would like it divvied up. We will give you whatever combination of tickets you desire.

You can buy tickets online until noon on February 7th (the day of the party). After that, you can purchase tickets at the party for the same price by seeing one of the GMs. If you can’t make the party but would still like to enter the raffle, you can instruct us as to which lots you would like your tickets to be put into by emailing [email protected]. Drawings will begin at 7:00pm and will continue intermittently until 9:30pm at the party on February 7th.

** Multiple Draw Categories**

As we have done in the past, most of the categories in the raffle require multiple draws. This means that several winners will be drawn from the same category. The first winner in each category will get what we have deemed the “top prize,” and each winner after that will receive prizes in descending order of distinction. For example, the first name drawn in the “Skill Points” category will win 75 skill points, while the second name drawn will win 50 skill points; the third name will win 45 skill points and so on. Each person will only be able to win once in each category.

Additionally, we will allow winners to trade their winning prize for a prize of less distinction if they wish. For example if your name was drawn first in the “Knowledge is Power” category, but you really wanted the “2 Free Gather Information Requests” prize, you would be able to relinquish your 1st draw prize and take the 5th draw prize, instead. If you want to trade your prize with someone, both parties need to let us know.

Without further ado, allow us to introduce this year’s Winter Party raffle prizes!

Lot 1: Skill Points!

1st draw: 75 SP

2nd draw: 50 SP

3rd draw: 45 SP

4th draw: 40 SP

5th draw: 35 SP

6th draw: 30 SP

7th draw: 25 SP

8th draw: 20 SP

9th draw: 15 SP

10th draw: 10 SP

Lot 2: Knowledge is Power

1st draw:  Power Word, “Whammyyy”: One gesture-based casting of, “Despair, Spirit 5.” (Must be used in 2015. If ineffective, the spell is returned to you, but you may not attempt it on the same target more than once in the same day.)

2nd draw: A Legend Lore will be written for your character.

3rd draw: Receive special knowledge about the current plotline of your choice. (Please notify Paul with your plotline choice at least one week before the event in which you wish to receive the information. This prize must be used in 2015.)

4th draw: Library Access for any number of info requests during one trip to the Special or Private Library of your choice. (Includes free travel and one free Gather Information request. Please notify Paul at least one week before the event you wish to use it. Must be redeemed in 2015.)

5th draw: 2 Free Gather Information requests (Prize must be redeemed in 2015. Please notify Paul prior to the info request deadline for the event you wish to use it.)

Lot 3: Blankets and Bells

1st Draw:  Don’t Fear the Reaper: the Cowbell of ResurrectionOnce in 2015, you may use the Cowbell of Resurrection. For as long as you are playing the cowbell in an uninterrupted rhythm (to a maximum of five minutes), you have unlimited use of the spell Resurrection. (This prize must be redeemed in 2015. Please notify Paul by email after the game that you use it.)

2nd Draw: Security Blanket-  Once per event in 2015, as long as you are in possession of a blanket, you may use the skill Power Nap. (This prize must be redeemed in 2015.)

3rd Draw: Blanket Fort- Once in 2015, you have a use of “Mass Defensive Stance” (beginning at Power Level 5 instead of 4) that applies to anyone under one blanket of your choice. You may have up to 6 people under the blanket with you (total of 7) when you first activate the skill. However, anyone that moves his or her feet after that point loses the Defensive Stance and is kicked out of the fort. No others may receive the benefits of the Blanket Fort once it has been activated. (This prize must be redeemed in 2015. Please notify Paul by email after the game that you use it.)

4th Draw: Dinner Bell- Once in 2015, you gain the ability to call all of one type of creature to you by ringing a dinner bell. As the bell ringer, you cannot move your feet, but you benefit from the Defensive Stance ability. While continuously ringing the bell, you gain unlimited castings of “By my own power, I call all [creature type] to within 30 feet of me.” The creatures must remain within 30 feet of you until you stop ringing the bell. You may ring the bell for up to 5 minutes. Once you stop, your Defensive Stance ends, however, any damage you take or effects you suffer during the 5 minutes after it ends will be undone after those 5 minutes elapse. (This prize must be redeemed in 2015. Please notify Paul’s by email after the game that you use it.)

5th Draw: Picnic Blanket- Twice in 2015, you may make one blanket of your choice act as a Nature’s Refuge. (This prize must be redeemed in 2015. Please notify Paul by email after the game(s) that you use it.)


Lot 4: Kili’s Share of the Treasure (Spoilers: He’s Not Gonna be Needing It!)

1st draw: Fistful of Crowns: Plunge one bare hand into a container of gold coins and pull out as many as you can (you may not throw them). Walk the coins across the hall, using only your one bare hand to hold them, and keep as many as you can drop into the waiting counting box. Any that you drop on the floor along the way are lost to you. (If you aren’t present for
this drawing, you will automatically get another prize in this lot.)

2nd draw: Fistful of Nobles: Plunge one bare hand into a container of silver coins and pull out as many as you can (you may not throw them). Walk the coins across the hall, using only your one bare hand to hold them, and keep as many as you can drop into the waiting counting box. Any that you drop on the floor along the way are lost to you. (If you aren’t present for this drawing, you will automatically get another prize in this lot.)

3rd draw: 12 gold pieces

4th draw: 7 gold pieces

5th draw: 5 gold pieces

6th draw: 3 gold pieces

7th draw: 2 gold pieces

Lot 5: Skillfully Done!

1st draw: Magic Riposte: Once an event for the rest of 2015, if you catch a spell packet that is thrown at you, the spell doesn’t affect you and you are able to then cast that same spell within 10 minutes.

2nd draw: Learn an Add-On Skill in the school of your choice. (learned without needing to be taught)

3rd draw: A single event with a 4500SP character build of your choice to replace your normal character skills. (You must notify the GMs at least one week before you use this prize in-game and this prize must be redeemed in 2015.)

4th draw: Benefit from the spell Regeneration for an entire day of your choice. Dispel Magic at Power Level 3 or higher will turn this effect off for 10 minutes; though, if you die, you may proceed to benefit from it even after you return from Vorkarian.

5th draw: A single use of any skill from the Magestry Player’s Rulebook or from the Professions & Prestige rule supplement. (This prize must be redeemed in 2015. Please notify Paul by email after the game that you use it.)

Lot 6: Potion Grab Bag (Alchemy and Toxicology Grades 6-10) (If you are not able to be at the party or will not be present for the drawing, we will have someone draw for you.)

1st draw: 8 pulls from the Grab Bag + Potion of Divination (intuit knowledge about one topic)

2nd draw: 7 pulls from the Grab Bag

3rd draw: 6 pulls from the Grab Bag

4th draw: 5 pulls from the Grab Bag

5th draw: 4 pulls from the Grab Bag

6th draw: 3 pulls from the Grab Bag

Lot 7: Adventure Time!

Draws 1-3: A Tabletop Magestry Adventure!- That’s right: A one-day tabletop Magestry game written and run for you (and your choice of up to 4 friends) by one of Magestry’s GMs. Each person, including the folks the winners choose, may only be involved in one game, so choose your groups accordingly!

Draw 4: Starring Role- Something dramatic and cinematic will happen to your character in front of everyone sometime in the year 2015. (à la Vincent Scott’s angry mob)

Lot 8: Character Building

Commissioned Drawing of your/a Character- A pencil drawing of your Magestry character (or how you wish your character looked) or one other of your favorite characters. Done by Angela Dabkowski.

Lot 9: Leather Pouch

A leather pouch skillfully made and generously donated by Doug Johnson.

 

Magestry’s Best of 2014

Here were Magestry’s Best of 2014 Superlative Winners! Congratulations!

Principle- Certificate, 50 BP Prize and a 50 BP cap increase

Best Role-Player (PC)– Mike Kinnally (Solun)

Best Boffer Fighter (PC)- Myk Meyer (Jack Garren)

Most Fun Person to Fight (PC)- Anthony LaRosa (Majento)

Best Costume(s)/Props (PC)- Dawn Coolidge (Lamia)

Rookie of the Year (PC)- Cutler Kindel (Fallon)

Anthony LaRosa Service Award (Most Valuable PC)- Stephen Pulaski (Cael)/Steph Lindquist

Supporting Categories- Certificate, 25 BP Prize (no cap increase)

The Unsung Hero- Kenny Rocci (Azareth)

The Thinker of the Year– Andy Doucette (Rybin VanHolt)

The Doer of the Year- Shawn Robbins (Normoron)

Most Inspiring- Artie Cote (Simon)

Town Scoundrel- [skoun-druh’l] Marque Sterling (Sebastian)

Good Samaritan- Jesse Lemieux (Sandow)

NPC Categories- Fame! Infamy! A Certificate!

Rookie of the Year (NPC)- Cara Backman

Best Role-Player (NPC)- Nick Donoghue

Favorite Plot- Shadow Consorts/Shadow War

Favorite Villain- Rebby Skye

Favorite NPC- Mama

Most Feared NPC- Moon Monster

Most Fun Staff Member to Fight- Johnny LeBlanc

Tzigane Life Ritual in Woods Instead of Wagon?

People of Elmerton and the Lands Surrounding,

I am a servant of Aeumbei, Incarnation of Life. I came to the Elmerton area because I was informed of life energy rituals that were being performed by groups of tzigane. While I was not able to witness any of these rituals, I was able to tell that the energy and Agreement that was flowing from them were not serving to strengthen Aeumbei. Instead, it seemed to settle around the area where the rituals were performed. A colleague who knows more about the area suggested that it may be due to the nature of the magical and elusive Evernight Forest, though he could not be sure.

If you have any additional information on this matter, please give it to local Allegiant Minister, Oliver Finnestera so that he may pass it on to his superiors in the Allegiant.

LifeThank You,

-Verdana Orgum

Servant of Life

When Darkness Falls

It happened in an instance of forever, as things tend to do in the Evernight. Perhaps it was the stress theDCIM100GOPRO Dreamers faced with the atrocities committed against the Dark Walker (how would you feel if you had a leash wrapped around your neck?) or perhaps it was the massive wave of Psychic energy that washed through the grove on Fortuneday, the 11th day of Reapingdusk. Well, some say it was the 11th day- others swear it was the 10th. Pfft. Time in the Evernight, y’know. Either way, this wave of Psychic energy swept through the grove with one goal in mind: to break Control! And it did! One, two, three, four, five Dreamers awoke from their sleep and screamed or babbled or broke or grinned or laughed and then, one-by-one, left the area. And then the whispers came. And the screams. And many, though not all, of the once-Ashynnied poured out of the Forest clutching their eyes and ears, scrabbling at the dirt as though trying to bury themselves, and generally acting crazier than normal. They were babbling about their strings and the light and how they wanted back in but they couldn’t get back in. Their talk got more desperate and more hostile and then we went on the attack. Don’t be surprised if you see us in your town. We have no recourse and nowhere to go. Without the guidance and comfort of the Dark, we will take our madness out on the world. And they will dance with us on the edge of this sword… or dance another type of dance on the end of a belt. See you soon!

-Rusty

 

Magestry’s Best of Reapingdusk 124

Here are our picks for the October 10th-12th event:

Mike K crushed it this event. He is always on point, but he really did a great job this game.

Mike K crushed it this event. He is always on point, but he really did a great job this game.

 

This month’s Best PC is a tried and true veteran with a reputation for always bringing his “A” game. However, this game, with his participation in Aces, his gorgeous Ayslee setup and ceremony, his desire to try and make sure everyone is having fun, and his top-notch role-playing, Mike Kinnally as Solun really showed us how it’s done! On top of everything he did as a PC, he helped out behind the scenes NPCing and even did the worst dishes on Sunday morning! He is a loyal, dedicated, and helpful PC and we are truly very lucky to have him at Magestry! Thanks, Mike!

Here are some of your thoughts about his performance!

 -Mike Kinnally was everywhere this weekend. As Solun he ran Ayslee and Aces, both of which I’m sure took a lot of work behind the scenes as well. Plus he stopped some sort of demonic fey ritual, so there’s that. On top of that he somehow found time to play what seemed like over a dozen NPC roles! Definitely best PC this game.

-As stated above, Kinnally is an absolute treasure. It is hard to find a specific role that I preferred over the rest because all of them were incredible.

-Michael was on point role-playing with Ayslee and the fae queen. He really had an intensity that he always has but doesn’t always show.

-Solun is consistently great with his OOG and IG dedication to Magestry. His performance during Ayslee, both the town’s and with Leanhaun, was top tier.

Mike Mirantz was great to fight against - I seemed to always encounter him, and so far, I can still outrun him, which is a good thing.

“Mike Mirantz was great to fight against – I seemed to always encounter him, and so far, I can still outrun him, which is a good thing.”

 

 

Best NPC of the month goes to a wonderful guy who jumped right into staffing and brings an excitement, enthusiasm, and know-how with him to game. Mike Mirantz has been a wonderful NPC- showing up for plot meetings, helping out before and after games, writing plots, and being willing to do what needs to be done during game. When there are times when no one else is able to fight, Mike strives to push through his exhaustion and help when he can. Mike is a great role-player and a safe fighter and we are so happy to have him on staff! Thanks, Mike!

PC Submission: Corabarra Rescued!

Know the spirits through and through/

Guide them as they come to you./

Some are brazen, some are meek/

Listen to them as they speak.

-Excerpt from Rhyme the Twenty-Ninth, The Ancient Rhymes

On the 11th of Reapingdusk, in the year 124 of the Age of Fortune, heroes from the town of Elmerton freed the Corabarra family of Tzigane from the haunted city of Qui Lagua- also known as the City of Faith – where they were resisting being haunted and possessed by the spirits there. It was a joyous day.

Using a ritual, Elmertonians bound the spirits of the Corabarra to a volunteer named Azareth. The names of the trapped Corabarra were recited and Azareth was then sacrificed and sent to Vorkarian, bringing the Corabarra spirits with him.

With the ritual successfully completed, now the Corabarra should be able to return from Vorkarian free of haunting spirits. The hope is that these Tzigane will be of assistance in the conflict with Tshurkurka.

I will not present the full list of Corabarra freed, but below are the Top 10 Most Most Common Corabarra Names according to the Memory of the Blood (along with the number of Corabarra with that name). I hope you find this list interesting:

Female                                                                               Male

  1. Maria (64)                                                               1. Tamas (47)

  2. Abela (54)                                                                2. Vanya (38)

  3. Flora (51)                                                                 3. Tem (34)

  4. Katarina (50)                                                          4. Wen (32)

  5. Katryana (43)                                                         5. Burril (24)

  6. Aleta (38)                                                                6. Beti (22)

  7. Olena (34)                                                               7. Pias (22)

  8. Adara (24)                                                               8. Casamir (21)

  9. Risa (24)                                                                  9. Radu (20)

  10. Loiza (21)                                                                10. Rye (18)

 

Rybin vanHoltRybinvanHoltseal

Historian and Scholar

Please note: the above list is for entertainment purposes only. Gender accuracy of the names not guaranteed. Author not responsible if you give your male child a female name or vice versa based on this article.

PC Submission: Common Man’s Guide to Wood Trolls

In this installment of the Common Man’s Guide, we will tackle wood trolls (Note: physically tackling wood trolls is not advised). Wood trolls are commonly encountered while traveling in Irvanshire and are even more common in the nation of Kire Dero to the north.

Wood trolls are of human height and appear made of wood with long brown noses, long brown ears and long brown claws. They rarely if ever travel more than half a dozen paces from woods or other natural settings; entering a town or even a large building is a good way to lose a pursuing wood troll.

Wood trolls are not always hostile, but often are. When fighting wood trolls, be wary of being entangled. Any strike from a wood troll’s claws or any weapon it wields could entangle you if you are not careful. Be prepared to dodge or parry such strikes if you can. When entangled you are easy prey, so it is best to use superior numbers: bring a companion to protect your back.

Wood trolls seem to be attracted to shiny valuable objects, and searching wood trolls for valuables can prove profitable. Be sure to look in the following places when searching for coins or other items: under it’s bark on the torso and other places, inside the nose, and inside the ears. You’d be surprised what you can find if you’re thorough.

At this point one might be thinking that wood trolls may not seem like much of a threat, but we have not yet discussed one of the wood troll’s most important attributes: regeneration.

Wood trolls regenerate – that is to say they heal quickly – in natural settings which explains why they are loath to leave such places. Within about a minute a wood troll can fully heal from nearly any injury, unless that injury is caused by fire. Traveling with a nature caster is thus strongly advised when dealing with wood trolls. Any wounds cause to a wood troll by fire will not heal, though other wounds will. Dealing a final blow with fire is one sure way to finish off a wood troll. Keep in mind that any Magestry caster can use the cantrip Fire Strike as a way to eliminate an unconscious wood troll. If not dealt with quickly after being rendered unconscious, a wood troll can begin healing and awaken again, so exercise caution when looting.

Remember this motto: “Fight smarter not harder,” and you will not have trouble with the same troll twice.

For further expertise on fighting wood trolls, seek out Sandow in Elmerton.

 

Rybin vanHoltRybinvanHoltseal

Historian and Scholar

PC Submission: To Fegoria! And Unfortunately Back…

Tired of endless winter and cold? Do you mourn the loss of all colors other than grey and white? Miss the delicious dinner we were fortunate enough to eat last moon? Then come to Fegoria! This winter, all are welcome to board a procured airship, piloted by the distinguished Captain Liam, that will carry us from the freezing lands of Elmerton to the land of permanent summer known as Fegoria. SUN?!

But what cost must you bear for such an amazing journey? Merely a few copper to keep your boots in good repair! I covered the rest. But wait, there is more excitement to be had! MORE? YUP!

We will be arriving near Villa Arruinado. It is the ruins of an old town where fourteen standing stones surround three in the center. The fourteen stones are meant to contain the ones in the center which are a place of power and are the cause of the ruination of the city and its inhabitants. We must be careful, as the people who died there remain very territorial of the place. SOUND FAMILIAR? WE ARE EXPERTS IN THIS!

Don’t spend too much time with the stones though as what we are looking for is under them. We will seek an entrance to the mages deep. Somewhere down there is a place of power and when the magestream passes, the place is one and then another. It is now and before and before. TIMELINES!?!

sunAlso, I’m back!


-Tumbles