Calling All Gatherers!


 It’s me, Baxter! I bid you a fond beginning to autumn, and hope that it comes with cooler temperatures, breathtaking foliage, and delicious pumpkin spiced coffee from Aces. (Please?)

aloeAs much as I’d like to spend the entirety of this announcement endlessly gushing about the glories of pumpkin spiced coffee, alas, I have business to conduct. During the heat of the summer months, I embarked on an expedition to gather some of the rarer components located throughout Irvanshire. While on the trail of a kaleidoscope of butterflies, I was brought close to Elmerton and, to my amazement, found what appeared to be components so ancient that they hadn’t been seen in eons!

My working theory is that some sort of time-disruption, caused by the Evernight Forest, may have brought seeds, spores, and stones into the era of today, causing these primordial components to appear! In addition to this, it seems is if, when transcending time through the Evernight, small collections of what I can only guess is the essence of the Evernight, as they appear to have coalesced into small, bead-like stones of the deepest blues and purples, appear nearby them. I can only guess that, as these time disruptions occur, more of these components will be left throughout your town. However, please do not attempt to gather these components unless you have specifically learned how to Gather Components- they are fragile and I need these intact. Crushed components are not great for anything.

I’ll tell you what. IPotion-2-icon plan on being in town around noon on Fortuneday to get some pumpkin spiced coffee, and will gladly pay you 4 silver nobles for every three primordial components you give me at that time. If you wish to sell me some in an amount NOT divisible by three, I will pay you 1 noble, instead.  It is my full intention to take these mysterious substances and study them, in hopes of unlocking mysteries related to not only alchemy and toxicology, but the history of each of the components and theories on how each component manages to grant the properties it does. Anyone seeking to discuss such things should seek me out at this time as well, so we may correspond in the future.

Yours in Cheesemaking and Romping Around In the Woods,

 Baratraxar “Baxter” Humboldt

Magestry’s Best of Stillbreeze 126

Here are our picks for the August 26th-28th event:

Jack Garren for consistently good roleplay as a PC and NPC.

Jack Garren for consistently good roleplay as a PC and NPC.


This month’s Best PC has been an integral part of the game and a stand-up member of our community since the beginning. Myk Meyer as Jack Garren has not only been a wonderful role-player and a model PC, but he has also been a warm and welcoming presence for new players and has worked to help maintain the friendly player base we are so proud of these days. On top of that, he always makes sure to come and help out NPCing whenever he can. Thanks, Myk, for all you do for the game and congrats!

I had a great time RPing with Jack Garren. He was quick to talk to many of the new players, and he’s eccentric but enjoyable to be around. I even had a chance to witness some of his deeper character traits.

Jack is another who is always on his A-game. Roleplaying his own particular brand of crazy, and always engaging newer players, the Elmerton just wouldn’t be the same without him.

A lot of the new pc’s were very fun to interact with and meet, but Jack really takes the prize this time. He really went out of his way to “recruit” many of the newer players.

I really like Jack. He is so good at RP that I actually thought he was upset OOG and had to ask him about it. He also goes out of his way to make new players feel comfortable and takes time to answer their questions about the land and important people of Elmerton.

Jack is always hilarious but seeing a dark-side of him was sobering. Great roleplaying

Jack– he was fantastic in his role-playing, and really engaged the new characters right from the start. I pretty much feel obligated to help him rise to royalty.



This month’s Best NPC is a very new addition to the game who really saved our butts and your dinners this game! While Wilhelm was feeling under the weather, Steve Koval really stepped up to help out and make all those burgers and dogs for you hungry folks! On top of that, he was ready to help out wherever he could including playing crunchy roles or whatever else needed to be done. We are impressed with his abilities and extremely glad to have him at game! Thanks so much for all your help, Steve!

Hail the New Queen of Shadows!

shadow-queenHer Majesty, Queen Rebekkah Syke, has all but claimed the long vacant throne of Shadow Queen. For too long the Realm of Shadows has been divided and at war within itself, but now Queen Skye has united this roiling Realm and will see the beginnings of complete unification under her rule with the completion of the Mores Consorti as the 17th day of Harvestwane begins, in this the 126th year of the Age of Fortune. Since Rebellion and Revolt have lain festering in the heart of her rule, Elmerton, her Majesty has declared that the ceremony to accept a Consort and therefore confirm her crown will happen there, in full sight of both support and opposition. The actual Coronation will be held at a later time in the Shadow Realm proper, in the Queen’s Halls.

Player Submission: Point Edgar Woman Goes Missing!

Outspoken critic of the king’s recent decrees, Sable Melas, has recently been reported as missing. Her last known location appears to be the site of other reported disappearances in the last few months. Ongoing investigations up to this point have been inconclusive but there has been no evidence of foul play, though the family suspects otherwise.
If you have any information, please contact the Melas family in Point Edgar.

Explosion at Fledgar’s Fellers Work Site!


A massive explosion destroyed a major work site and a valuable piece of mining machinery just two days ago. Due to the nature of the blast, sabotage is the likely cause but clues as to who would do such a terrible act are quite scant. Hector Cavalerra, the foreman of the the mining compay had this to say:
“It was a terrible act of sabotage done by cowards who wish to remain in the shadows rather than own up to their own violence. Its a miracle no one was killed and the fire that it caused was small enough that no real damage came from it. The very expensive and complicated-to-build machine however is destroyed beyond repair. Our work is going to be held back another 6 to 8 months at the very least due to the upcoming freeze cause by the colder months. This couldn’t have happened at a worse time. We will exhaust every effort to find the people who did this.”
Anyone with any information is to report to the town guard, royal officials, or to the mining company itself. Stay vigilant!!!

Player Submission: Common Man’s Guide to the Evernight

At the end of the Age of Arrival, the town of Elmerton was ripped from Magesta and brought to Mongrella to defeat the Sleeping Lord Villarious. When the Elmerton was ripped from Magesta, what was left behind is known as the Evernight Forest. The Evernight is a lightless, soundless forest. Many who enter are lost, never to be seen again, but many other have appeared in Elmerton since it’s reappearance in 118 Age of Fortune.

According to what Elmertonians were told at the time, there were two timestreams of the History of Magesta and at the end of the age of Arrival, these somehow merged into one. Only those who were not present on Magesta at the end of the Age of Arrival have intact memories from before the merging. In most cases, the two different versions of a person merge, but sometimes two different versions of a person arrive out of the Evernight as separate people.

Two old men named Evernight Morris and Pep reside in the Evernight.  They have helped the town at Evernight Morrisvarious times. Together they have been able to bind bits of the Evernight to Elmertonians to allow them to be Everguides. Everguides are able to see and hear in the Evernight and are able to navigate it to a limited degree. Current Everguides is town currently or recently are Solun, Dante, Scindo, Galynn, Alianora, and Felix.

Pep is a Mavin – a former Steward of Magic – and as such has access to the memories of every Steward of Magic that ever lived, including Sadius, the creator of Magesta. Morris, however, is a relative unknown. According to Everguide Scindo, Morris has no memories during the time period between the departure of Elmerton to its return 117 years later. When Scindo asked Pep flatly “what is Morris” Pep’s reply was “what do you want him to be?” Scindo said he “is not convinced that [Pep’s reply] was not an answer.” Scindo and Galynn suspect the possibility that Morris and Pep respectively are future versions of themselves, there is reason to believe that Morris is a manifestation of the Evernight itself.

Through the Evernight it is possible to travel to other places and times although usually not far from Elmerton, Only Everguides have been able to navigate the paths with any control or purpose.  Recently the Everguides were asked by Morris to blaze a path to the Bloodwaters so other people in Elmerton can get to them. Felix has succeeded in doing so, it is now possible  with Everguide assistance to walk the path to the time at Shrieber’s Farm when the clear Bloodwaters were manifest and for people find the bloodwater color to which they are attuned.

The Dawnbreakers were an organization created by House Windlock to protect and police the Evernight Forest. Over the course of more than a century, oversight became lax and the job became an easy one causing  numbers swell and the Dawnbreakers to became careless. When the town of Elmerton returned and displaced the Evernight, most of the Dawnbeakers inside the Evernight died.

With most Dawnbreakers dead, and Elmerton where the Evernight once stood, Countess Teadei Windlock disbanded the organization on the 1st of Newgreen, 118 AoF.  The Dawnbreakers came to capture Morris at some point, but were defeated by the town of Elmerton. My knowledge of the incident remains limited to Scindo saying that Morris claimed he “didn’t want to go back.”

The destruction of the Dawnbreakers caused the creation of a new entity, Byron. Byron is a Dusk Night currently residing in a house in the Evernight. Dusk Nights are created when a large number of people die simultaneously (often in battle, hence “knight”) at the Shadowstream (i.e “dusk”) When the town was seeking Byron’s aid, he was asked what he wanted. He expressed a desire for the Darkwalker , described in detail below. The incarnation of Pestilence, Morkanthos, was recently trapped in Byron’s basement, but has since been released.

The Darkwalker is a “golem-like” being built by the Shadow Smith Sardkern Scurath. He did so while Dark Walkerunder the mental and physical control of a cult of madmen known as the Ashynnied. The Ashynnied worship and are controlled by a what they call “The Darkness” but is in actuality 3 distinct beings, temporal doppelgangers assuming the form of “Dark Stars”. The Darkwalker is a conduit from the Evernight to the Shadow Realm that currently is a one-way trip that can only be used by “marked members” of the Ashynnied. That could change to be a two way conduit, but the Shadow Smith created a “failsafe” such that a single person or group could not entirely control the Darkwalker.

Several parties are interested in controlling the Darkwalker. As mentioned above, Byron is one such party. Rebekah Sky – matriarch of the cannibalistic Blackgates below elmerton and one of the main contenders to the be the next Shadow Queen – is another. Anyone else who would seek to be Shadow Queen of Shadow Consort would also be interested in the Darkwalker. Of course, anyone else interested in quick passage between the Evernight and the Shadow Realm would find controlling the Darkwalker advantageous. A shadowmancer from the Dimension of Daent his tried to take control of the Darkwalker to return home.

FilcherThe only other known residents of the Evernight are creatures with “skull-like visages” and protruding horns and teeth known to the town as Filchers. Filchers with different color faces have different abilities  Blue ones seem to have psychic powers, with a noted focus on delusions. Brown ones appear as patches of darkness moving low to the ground, with the Filcher itself popping out only briefly to to take a look around or steal small objects. This may be the reason for the name “Filcher.” While cloaked in darkness, brown Filchers are not affected by attacks or spells, save for the spell Dismissal, which forces the darkness back, exposing the Filcher for a brief time.

Filchers with red markings are competent fighters, but are seemingly displaced in time, reacting to attacks and spells before or after the attacks take place (from an observer’s perspective) According to Galynn’s diagnosis spell, they suffer from a “temporal abnormality.” Red Filchers may react to some stimuli immediately, some stimuli after a delay and some stimuli before the cause occurred.

For more information, consult an Everguide (Solun, Dante, Scindo, Galynn, Alianora, or Felix.)



Yours in Knowledge,

Rybin vanHolt

Historian and Scholar