A Live
Action Role-Playing
Game in New England
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What is Live Action
Role-Playing?
Role-playing
is simply acting. Whether you are performing a Shakespearean play in
your
community theater or only using a silly voice to impersonate your
favorite
cartoon character, you are assuming a role that is different from
yourself,
and you are role-playing.Live Action Role-Playing (LARP) is improvisational acting in which you assume the role of an imaginary character. It has the flavor of tabletop role-playing except, instead of controlling the actions of some fictitious character that exists on paper, you become your fictitious character and are immersed in an environment that has been created to accommodate that character along with many others. Unlike tabletop role-playing games that are organized by one storyteller, live action role-playing games involve a cast of many players who help to bring the story to life. Your job in a live action role-playing game is to react to their story in a way that is appropriate to the character that you have created. What is Magestry?
Magestry
is a live action role-playing game that takes place on and in the
imaginary
world of Magesta. Magesta is just one of many worlds in the
Dabbleverse™
Campaign Setting by PDabble Games™ (PDabbleGames.com). Its lands are
very
similar to those of planet Earth, but it is a more fantastical setting.
Magesta
possesses many of the elements from classic fantasy literature (elves,
goblins,
magic, etc.), but there are also many elements unique to the
Dabbleverse.Magestry has a system of rules that is different from that of any other live action role-playing game. It has been designed to give the player ultimate flexibility in building and playing his or her character; however, we hope that each player will be more focused on having fun and on role-playing well than on character advancement. For the enjoyment of all the players of Magestry, we are interested in the personalities, backgrounds, and ambitions of each character on Magesta. You don’t have to have the most powerful character to have the most fun. Magestry is more than just a game; it is a family. Everyone in the family enjoys playing with good role-players, so don’t be shy about putting on your best act. You will be rewarded for a well developed and well played character. Join the Magestry family and play it up! Who Can Play?
Anybody
who is 16 or older can play Magestry. We do not discriminate for any
reason,
not even physical disability. The only two things that will stop us
from
accepting a player are if all the space for an event is full or the
player
has been suspended from the game for behavioral reasons. Players under
the
age of 18 must have permission from a parent or guardian to play each
event.Getting Started
There are a few things you must do before you begin playing
Magestry:1. Read and understand the rules and policies. We understand that there are a lot of rules, and we don’t expect you to memorize them all. We do, however, expect you to know the exact function of the skills and spells that you will be using. We’ve tried to make the skill and spell statements as self-explanatory as possible, and we will go over all safety rules and policies before each game. You can download the Magestry Player’s Rulebook for free or find out how to purchase a hard copy of the Magestry Player’s Rulebook at Magestry.com. You should bring a copy of the rulebook to each event so you can refer to it if you have any questions. 2. Once you are comfortable with the rules, you must create a character. The next few chapters of this book will guide you through the character creation process. 3. After your character has a unique personality and the proper skills, you must purchase or construct an appropriate costume and weapon(s). 4. Register for an event (of course). See the section entitled “Registering for an Event.” What You Need to Play
We have compiled the following checklist for you. The
following are things you should bring to each event:-Costume -Weapon(s) (assuming you use one) -Spell packets (assuming you use them) -Hard copy of the Player’s Rulebook (purchased from us or printed off of the internet) -Warm sleeping bag -Extra clothes -Extra socks and footwear -Rain gear (something that doesn’t appear modern) -Food (your registration fee doesn’t include a full meal plan) -Personal hygiene equipment -Weapon repair kit -Cabin/campsite props -Bug spray and first aid kit -Glow sticks or lantern (flashlights are only allowed in an emergency) -Pencil and paper Event Schedule
Each
event will typically begin with some degree of set up. Usually, events
will
require hours of set up, and anyone who helps will be rewarded with
Brownie
Points. After this set up, players will begin to line up for check-in.
At
check-in, each player will sign a waiver, pay for the event if the
payment
had not been made in advance (see section below about
pre-registration),
receive his or her updated character information, have his or her
weapons
and armor tested for safety, have his or her costume and armor rated,
and
be assigned a sleeping arrangement. During check-in, the cast (NPCs)
will
meet in another location to receive plot information and finalize the
plans
for the event. While the cast is meeting, all new players will gather
near
the check-in area for a final rules instruction where any questions
will
be clarified.
After check-in and the NPC and new player meetings are completed, all players (cast included) will gather near the check-in area for a general meeting. At this meeting, important rules and policies will be repeated, any rules changes will be announced, and we will inform you of which people to find in case of an emergency. After the general meeting: Game On! The game will run, non-stop, for the entire event. This means that you are in-game all the time; yes, even to sleep. If you feel that you must go out-of-game for any reason, please go to plot central and tell the director there. Also, it is crucial that you tell us if you need to leave the premises while the game is still on. We may have a plot planned for your character, and sending out cast members to find a player that isn’t even on the premises is a waste of everyone’s time. More importantly, we need to know where you are in case of an emergency. After the official “Game Over” has been called, all players will report to the check-out station (same as check-in) for a closing meeting. After the meeting, each player (that’s you) will have to check out by returning all in-game money, magic items, pieces of cheesecloth, and alchemical components (anything that we actually own OOG). These items will be returned the next time that character is played. Items that are not turned in will be considered “lost” and you will not be able to have them at the next game. Once your character is done with check-out, feel very free to help us take down and clean up the event. Remember: players who help will be rewarded. See “Chapter 15: Player Rewards.” In-Game/OOG
You
might be asking, “What’s all this in-game and out-of-game stuff about?”
Well,
in-game (IG) refers to the imaginary world of Magesta, and out-of-game
(OOG)
refers to the real world. Things that exist in Magesta (monsters, magic
items,
weapons, your character, etc.) are considered in-game. Things that
exist
in the real world, and are not conducive to the Magestic setting (cars,
cell
phones, conversations about your life at the office, etc.), are
considered
out-of-game.
While game is on, you are expected to stay in-game as much as possible. You’ll lose skill points for going OOG or having unnecessary OOG conversations. If you feel that you must go out-of-game for any reason other than an emergency, please don’t disrupt the game for others who want to remain in-game. If you must use a cell phone (only for emergencies please), set it to vibrate and go out-of-game (and away from other players) when you use it. Everyone will remain in-game from the beginning of the event right to the end. All areas are in-game except for the official cast area (plot central), the bathroom, and the space underneath your bed (DO NOT store in-game items underneath your bed). Emergencies
In
case of an emergency, please find a GM or emergency medical personnel
(but
first be sure that the situation won’t get worse without you there). If
you
aren’t properly trained in how to handle an injury, don’t! Just get
help
(after making sure the injured person is in a secure environment).
-Running at Night- This is the number one cause of injury at live action role-playing events. If you don’t have a very clear and/or well-lit path, please don’t run at night. If you are fleeing from another character (in-game) and you do not feel safe running, simply slow down and tell the other player, “Out-of-game: I’m running.” This signifies that you are continuing to run in-game, while the situation is safe and happy out-of-game. If you are the character following the player that says this, please slow down as well. Stay an equal distance behind. You may still pursue the person for as long as you wish. NOTE: You cannot state out-of-game that you are running and then remain still: you must at least continue walking. Safety Commands
There
are certain out-of-game commands that you can use in emergency
situations.
For the safety of everyone, these commands must be followed immediately:
-“Time Out”- Yell this loudly if you notice an emergency situation that requires the attention of everyone. When a “Time Out” is called, everyone who hears it must stop what he or she is doing and take notice of (and maybe help) the emergency situation. -“Caution”- This command functions as a mini “Time Out.” Use this command if you notice a situation that is potentially dangerous to a small number of people. You need only speak this command loud enough for those persons (or person) to hear. Example: You are engaged in combat with another player and you notice that he is about to back into an area filled with slippery rocks. Say “Caution” to your opponent and then move the combat to a safer location. -“Help”- This word is to be used only in a real (OOG) emergency. If you hear someone yelling this, please stop whatever you are doing to get help to the situation. NOTE: We realize that there may be instances while role-playing when this word might come in handy in-game, but the fact is, when people become panicked in real emergency situations, “Help” is the only word they can muster. For this reason, you will just have to be more creative while role-playing a princess who has been kidnapped by ogres (or whatever). Being Considerate —
In-Game and OOG
Not
all situations that require out-of-game attention are emergencies.
Sometimes,
a situation that is not at all dangerous can use a little consideration
on
your part. No matter how vicious or diabolical the character is that
you
are playing, remember that we are all friends out-of-game and we never
want
to do anything that makes anyone else feel (OOG) uncomfortable.
Consideration
is especially important when dealing with new players that might not
fully
understand the rules yet.
On the note of OOG consideration for others, we ask that you please keep your language as clean as possible. Many people find expletives offensive and filthy language detracts from the friendly atmosphere that we try to create. If you must insult someone in-game for role-playing’s sake, try expanding your vernacular. Instead of cussing at a creature, say something like, “May you be visited in the night by the fleas of a hundred mongrel dogs!” Remember: we consider things like this to be good role-playing and we are always on the lookout for it. We love rewarding players who role-play well, especially the considerate ones. |
Cheating
Magestry
is played under the honor system. We have done our best to reduce
the possibility of cheating without making the rules so rigid that the
atmosphere
of the game would suffer. As with any LARP game, there are an infinite
number
of ways to cheat at Magestry and maybe some loopholes in the rules. You
are
on your honor to play honestly and as the rules are intended. The
spirit
of the rules is every bit as important as their specific phrasing.
Anyone
caught cheating will have to leave the game for one or more events.
Each player is required to memorize the rules that his or her character uses during the game. Claims of, “I didn’t know how that skill/spell worked” or “I got the rules confused with the rules of another LARP game” will not be accepted and will be considered cheating. If someone uses a skill or spell against your character that you are unfamiliar with, you must ask for it to be “Clarified.” If there is any confusion or argument about how a rule works, consult the rulebook or ask a GM. -Metagaming- There are certain things that you may learn about the world of Magestry that your character never learned in-game. Using this OOG knowledge while in-game is called “Metagaming” and is considered cheating. Example: If you are part of the cast one event and play a skeleton under the command of an evil necromancer, you may learn where the necromancer’s secret lair is; however, if you return to the game as another character who has not learned of the lair’s location and use or share any knowledge of the place, you are metagaming. Rules Changes
Occasionally,
it may be discovered that a rule is ineffective, ambiguous,
or incomplete and should be changed or improved. A rule will never be
changed
during an event but will be noted immediately afterward on the website
and
in the newsletter. Updated editions of the rulebook will be published
as
needed (probably every few years). Between publications, we will record
all
rules changes on our website and try to mention them at the general
meeting
at the beginning of each event.
Real (OOG) Laws
In
keeping with the Magestic atmosphere, we will play with a number of
in-game
laws (like “No poisoning the kings soup” and “No brandishing your
weapon
while in town”), but all players are still subject to all national and
state
laws. Players caught breaking any of these will be punished to the full
extent
of the law.
-Theft- In-game items can be stolen during the game; however, by the end of the game it is required that every item returns to its (OOG) owner. Items that are out-of-game, underneath a bed, or in an out-of-game (OOG) area may not be stolen, even if they can be used in-game. Theft of out-of-game items is punishable by the law. Drugs, Alcohol, and
Smoking
The
use or possession of alcohol or illegal drugs at a Magestry event is
strictly forbidden. (Alcohol is represented in-game by non-alcoholic
beverages
like soda or grape juice.) Anyone caught with these items or under
their
influence will be permanently expelled from the game and may face legal
consequences.
Smoking is permitted at Magestry but only in designated locations. If people are caught smoking outside of these locations, or we find cigarette butts on the ground, smoking will no longer be allowed at Magestry events. Smoking locations will be revealed at the general meeting before each event. Lights and Fires
We
try very hard to maintain the fantastic atmosphere of Magestry, and one
of the most important elements of this atmosphere is the lighting. We
do
not allow the use of electric or “white light” (this includes
flashlights).
Magestry uses candles, oil lamps, firelight, and glow sticks to light up the night, but no flame may be left unattended, and a GM must approve each campfire before it is lighted. Also, no combat is allowed within twenty feet of a flame (open or enclosed). Flashlights and electric lights may only be used in an emergency. NOTE: Some electric lights (such as flicker-bulbs or Christmas lights) may be allowed, but ask a GM first. Real Weapons
Magestry
uses safe “boffer” weapons for its combat system. No player is allowed
to carry real weapons (live steel), but we may allow them to be used
for
decoration in safe places (ask a GM). On the other hand, real armor is
permitted
(and encouraged) as long as it doesn’t contain spikes, blades, or
anything
sharp.
We’re Not Liable
We’ve
made the Magestry gaming system as safe as possible, but, as with any
physical activity, there is still risk involved. Once or twice a year,
each
player will be required to sign a waiver acknowledging that Magestry is
not
liable for injuries sustained during an event. By signing the waiver,
you
agree to:
-Follow all safety regulations -Inform us if you discover any problem that might endanger the safety of others -Inform another player if one of his/her own weapons or props is or becomes unsafe -Refrain from any (OOG) illegal activities -Refrain from consuming, possessing, or being under the influence of alcohol or illegal drugs while at an event -Understand all the game’s policies and involved risks Permission From Parents
You
must be at least 16 years of age to play Magestry. Any player under the
age of 18 is required to submit written permission from a parent or
legal
guardian at each event and must also have the signature of a parent or
legal
guardian on his or her most current waiver.
Non-Player Characters
(NPCs)
Non-Player
Characters (NPCs) are technically the in-game personalities assumed
by the cast members, but the term “NPCs” may also be used to refer to
the
cast members themselves.
Being an NPC for an event is free, but to do so you must have played Magestry at least once before and you should be very familiar with the rules. No NPC is exempt from the rules or policies of the game. Game Masters (GMs)
Game
Masters (GMs) are the cast members who are in charge of the game. All
other cast members report to them for their assignments, and all
players
must obey anything that a GM tells them regarding the game. Throughout
this
book, you will notice that there are many instances when you should
consult
a GM; these are not suggestions but requirements. All GMs will be
introduced
at the general meeting before each event.
Plot Central
“Plot
Central” is an out-of-game area(s) where the cast members (NPCs)
receive
their commands and don appropriate costumes. Players are not allowed in
this
area without permission from a GM unless there is an emergency. There
will
always be at least one GM in this area unless an emergency brings him
or
her away. The location(s) of Plot Central will be revealed at the
general
meeting before each event.
Lost and Found
If
you find an out-of-game item that seems to have been lost by its owner,
please bring it to the Lost-and-Found at Plot Central. In-game items
that
were lost or stolen can be used or sold in-game, but they must be
returned
to their owner or turned in at the Lost-and-Found once the game ends.
If your boffer weapon is stolen in-game, you may retrieve it through in-game means or buy another one in-game. NPC weapons (with a red stripe around the hilt or pommel), armor, and shields are considered useless (unless otherwise noted) and must be given back to the cast member who used it or to Plot Central. Registering for an Event
The best method of
registration is to pre-register by submitting your payment
to us no latter than one week before an event (Friday). This method
will
save you money and lessen the risk of you not being able to play due to
event
space selling out. Registrations are taken on a first-come first-serve
basis.
You may not be able to play if you try to pay at the door, and even if
there
is space, registration will be more expensive (the fee goes up starting
on
the Friday [one week] before the event). Visit our website,
Magestry.com,
to see the schedule of events and their rates.
You can submit payment in-person by cash or check (made out to “Magestry”) or by sending a check (not cash) to: PDabble Games PO Box 1037 Middlebury, CT 06762 -Cancellations- If you
cannot attend an event that you have registered for,
you may be refunded half of your payment as long as you cancel, by
phone,
that at least one week [Friday] before an event. Later than that time,
you
will not receive a refund. Half of your registration fee is a
non-refundable
deposit. However, if you announce your cancellation far enough in
advance,
we may allow you to use your payment toward the pre-registration of
another
event. If, for some crazy reason, an event is cancelled, all players
will
have the option of a full refund or using his or her payment to
pre-register
for another event.
NOTE: Though it is free to be a member of the cast, NPCs should notify us before the event of their intention to play. Space for NPCs is limited just as it is for players, and requests to be an NPC will be taken on a first-come first-serve basis. Weather
Magestry
events will be played in any weather, so come prepared for anything.
If some kind of dangerously severe weather interferes, each registered player will be notified of a cancellation. Disclaimer About Gender For the sake of ease while constructing and reading this rulebook, the male gender is used from here on out. Ladies, everything that is written for “him” also pertains to “her.” There are also instances when a creature or creatures will be referred to. For these purposes, every character is also considered a creature (whether the term flatters you or not). ![]() ![]() |
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This web site is
Copyright 2003-2007, Paul Dabkowski. Permission is granted to
create hypertext links to this
web site. All other rights reserved. 'PDabble
Games' and 'Magestry' are Trademarks owned by PDabble Games. Adobe is a
trademark of Adobe Systems Incorporated. E-Mail: PDabbleGames@aol.com
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