Ritual Sites Animated by Tshukurka

Elmerton,

in the wee hours of the morning on the last night of Stillbreeze, I passed through your town as part of a normal patrol. I was witness to something I thought you should be made aware of. I had been looking at the ritual spot that had been created in front of the Allegiant Hall when I heard someone approaching. The rattle of bones and the putrid stench of the recently dead made it apparent that whomever was approaching was doing so with a group of undead. I backed into the shadows and kept watch.

Two men with the mark under their left eyes that identified them as a Remeika came and stood in front of the site. Calling out to the Exiled One and using power directly borrowed from him, one of the men said a series of incantations and cut his arms, bleeding profusely over the site. Finally, he cast an extremely powerful summons to rise and serve his Master and the ground beneath him trembled and broke as a creature similar to the Grave Elementals, but created from the bones and objects of the site, crawled out and stood before him.

The necromancer looked over his creature appraisingly and then ordered his whole group to follow him. I followed them quietly and watched as the same thing was repeated at the ritual site between Lower Cabin and the entrance that leads to the Southern Woods.

After both his creatures had been raised, he gave them instructions to seek out the Guardian, Azareth, and kill him. The creatures lumbered away and the necromancer looked to his companion saying, “If it hadn’t been for him, all three would have been completed with ease.”

With that, the necromancers and their group of undead walked out of town. I sent word as quickly as I could to some of the other Waywatchers in the area, so I doubt they made it very far. However, all the same, it is likely that this Azareth is in trouble and I thought you should know about it.

-Waywatcher Bosk

Magestry’s Best of Stillbreeze 125

Here are our picks for the “Best of” for the August 28th-30th event:

KennyBest Of

 

This month’s Best PC is a quiet type, but Kenny Rocci really showed us his colors this event as Azareth. Every interaction we had with him this weekend was great and his role-playing and intensity during the final ritual battle was truly fantastic. Kenny also goes out of his way to make sure that he is helping behind the scenes and doing what he can to help make the game run more smoothly. We are so very happy to have him with us! Thanks, Kenny!

 

 

Azareth’s intensity during the final battle when he got tasked with stopping the ritual was great! He did a fantastic job!

I always enjoy role-playing with Kenny. He’s always helpful and nice and does a great job.

Azareth was on-point during the tzigane ritual on Sunday and took that plot very seriously, which was great to see!

DCIM101GOPRO

 

It’s tough to put into words just how much we appreciate and really value this month’s Best NPC. From the moment he joined our staff, Nick Donoghue has become an integral and important member of Magestry’s team. His extremely helpful attitude, kind disposition, and awesome role-playing abilities are waaaay above par and we are so incredibly lucky that we have him with us. He is always looking to help write the game or help out during the event wherever he can. This game he even bought and donated half of the game’s dinner (not to mention all the food he brings and makes for our NPCs)! Nick always goes above and beyond our expectations and we are so very grateful to him for everything. Thank you so much, Nick!

 

Nick Donoghue. His combat roleplay is fantastic

Nick it is always fun role playing with Nick, either in combat or just a talking role.

Nick Donoghue one of my perennial favorites he puts a lot of character in every character.

The tough guy who wanted to be the incarnation of toughness. Pretty funny, hope to see him evolve in the future.

Player Submission: Common Man’s Guide to Minions of Tshurkurka

The subject of this moon’s installment of my series is the minions of Tshurkurka. While this guide will not tell you everything you need to know about Tshurkurka, it will prepare you with a basic understanding and equip you with the Knowledge necessary to combat his servitors.

Tshurkurka was a Tzigane of the Remeika family who found an ancient tome from which he learned much of blood magic and necromancy. He plundered the graves of his family ancestors for power, and eventually sought out the grave of the Tzigane necromancer Gallus.

Gallus had been exiled by the Tzigane is his time and been banished from the from the physical realm. In his attempt to absorb Gallus’ power, Tshurkurka somehow absorbed Gallus’ banishment.

Noshi faceMost of Tshurkurka’s servants are outcast Tzigane. When a Tzigane is cast out, he or she is cursed with a teardrop tattoo under the eye as an outward symbol and a reminder to everyone that that person has betrayed their family. Those who serve Tshurkurka each bear a red teardrop and additionally have a silver crescent moon around each eye. These servitors are called Noshi.

There are three types of Noshi. The weakest are still living but have the ability to reflect and turns spells back upon the caster, suggesting a lunar connection. The second type of Noshi are undead Noshi. These creatures have typical undead traits: immunity to most spirit and psychic effects, vulnerability to cure spells, etc.

The most dangerous type of Noshi are undead that have been made into constructs. In addition to the immunities common to undead, they are capable of absorbing an opponent’s entire life force, sometimes even in response to being struck with a weapon! Be prepared to dodge or deflect such attacks, and keep in mind that it is often difficult to distinguish these foes from other less powerful Noshi.

Currently Tshurkurka is using these Noshi to gather spiritual energy, and has an arrangement worked out with the Gatekeeper whereby the Gatekeeper gains the best “bits” and Tshurkura keeps the rest. It is unclear what the Tshurkurka gains in exchange.

Another threat created by Tshurkurka are the so-called “Grave Elementals” — essentially an animated grave site, earth and all. They are highly destructive and difficult to take down but are not invulnerable. As creatures of elemental earth they are vulnerable to lightning, and and they are also vulnerable to spirit energy.

Grave Elementals are capable of causing minor earthquakes, knocking over people in a large area, and pummeling single foes. Keep in mind that while Grave Elementals hit like a ton of rocks, they are also dumb as rocks and slow as molasses. They will tend to pursue one foe until another strikes it harder. Even if you cannot deal damage of a type to which it is vulnerable, in many cases you can simply strike from behind once or twice and walk away (running is rarely necessary). This is especially effective as a way to gain a Grave Elemental’s attention and keep it from striking a foe that has been knocked off of it’s feet.

In fact, standing behind a Grave Elemental is often an effective way to stay out of the shockwave and avoid being knocked down. You can then attack it from behind, causing it to turn and focus on you and allowing your allies to regain their footing.

For further information on Tshurkurka, contact Majento or myself.

Yours in Knowledge,RybinvanHoltseal

Rybin vanHolt

Historian and Scholar